This is the error messages I am getting. I am using the proper debug according to tutorials.
1>------ Build started: Project: MyProject, Configuration: DebugGame_Editor x64 ------
1> Performing 10 actions (max 4 parallel jobs)
1> [3/10] rc.exe MyProject.rc
1> [2/10] rc.exe ModuleVersionResource.rc.inl
1>C:\Program Files\Unreal Engine\4.3\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file ‘windows.h’.
1>
1>C:\Users\Max\Documents\Unreal Projects\MyProject\Source\MyProject\Resources\Windows\MyProject.rc(11): fatal error RC1015: cannot open include file ‘windows.h’.
1>
1> PCH.MyProject.MyProject.h.cpp
1>C:\Program Files\Unreal Engine\4.3\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\Max\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-Win64-DebugGame.dll
1> Cumulative action seconds (8 processors): 0.00 building projects, 0.33 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
1> UBT execution time: 4.31 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Unreal Engine\4.3\Engine\Build\BatchFiles\Build.bat” MyProjectEditor Win64 DebugGame “C:\Users\Max\Documents\Unreal Projects\MyProject\MyProject.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
When I go to the location of the files they are there and for some reason as it says in the error message it cannot open the include files windows.h or new. I have been trying to get this figured out for 3 days now and cant do anything beside mess with blueprints only because its visual scripting. I need to be able to get this working ASAP!