Problems with Fab, Only static meshes

When adding an Asset to a project, firstly, materials do not work, they just become just white material, and secondly, a skeleton is not created, only a static mesh, maybe I’m doing something wrong, maybe someone has encountered

Hey there @popuskx2! Sounds like a possible integration issue. Does this occur for all Static Mesh type assets? Do other Skeletal Meshes work?

This happens with all 3d models, when you add an asset to the project, only static mesh and broken material appear, the material turns into a pure white texture, which also does not appear on the mesh, no Skeletal mesh appears, no physical asset, or just a skeleton

Does the material asset itself transfer over correctly or is the reference broken?

Link is work fine, material is broken

Understood, this is likely an issue with the rolllout. Could you make a full report here?

https://forums.unrealengine.com/tags/c/general/issues-bug-reporting-fab/211/unreal-engine

I am experiencing the same thing as are my friends at another studio. This rollout has been a mess so far .

Hey there @Tomrey93! Welcome back to the community! Sorry to hear you’re also experiencing issues with the rollout! If possible, if you have any information to add I’d recommend filing a report as well.