Hi! I’m try to spawn blood splash on player hit, my problem is if we are close to other surfaces only spawn a decal in one surface.
i’m using UGameplayStatics::SpawnDecalAttached(…);
Hi! I’m try to spawn blood splash on player hit, my problem is if we are close to other surfaces only spawn a decal in one surface.
i’m using UGameplayStatics::SpawnDecalAttached(…);