Problems with Crouch and multiple skeletal Mesh


On my current project I made the Armour be another SK_Mesh in the blueprint to make it easy to change in the game for players. the problem arrives when while playing I do a “Crouch”, the main SK_Mesh works fine, but the secondary mesh, changes his position to under the main mesh.

How I can solve this?

this is character BP

and this is the problem I have in a visual form:


can you show the setup (the hierarchy) in the viewport? The second mesh should be under the main mesh.

ok, that was the problem… Thanks a lot for the help! :3