error one:
Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568]
0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction []
0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction []
0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction []
0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction []
0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction []
0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction []
0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction []
0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction []
0x00007ffc51233034 KERNEL32.DLL!UnknownFunction []
0x00007ffc51a11431 ntdll.dll!UnknownFunction []
Error 2: LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Warning: STEAM: Steam API disabled!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
Full log:
Running AutomationTool…
C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project ‘…\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj’ does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
Parsing command line: -ScriptsForProject=“E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject” BuildCookRun -project=“E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu_level+L4+L3+L2+L1 -unversionedcookedcontent -pak -createreleaseversion=1.0.0 -generatepatch -basedonreleaseversion=1.0.0 -compressed -stage -package -stagingdirectory=“E:/art folder and gamedevelopment folder/Combo jumper compiled/1.0.0/” -cmdline=" -Messaging" -addcmdline="-SessionId=F2356EBE4D3FDE6255598BAAE3F91B94 -SessionOwner=‘Veathen’ -SessionName=‘1.0.0’ " -compile
Compiling scripts.
DotNETUtilities → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe
AutomationUtils.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
AllDesktop.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
Localization.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
OneSkyLocalization.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
AutomationScripts.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Android.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
BuildGraph.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
HTML5.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project ‘…\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj’ does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
IOS.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Linux.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Lumin.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
Mac.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
TVOS.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
Win.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
XLocLocalization.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
Took 0.840022s to run MSBuild.exe, ExitCode=0
Setting up ProjectParams for E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject
********** BUILD COMMAND STARTED **********
Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project=“E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” “E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” -NoUBTMakefiles -remoteini=“E:\Epic Games\Combo_Jumper” -skipdeploy -noxge -generatemanifest -NoHotReload -log=“C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development.txt”
Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
Took 3.2275121s to run UnrealBuildTool.exe, ExitCode=0
Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project=“E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” “E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” -NoUBTMakefiles -remoteini=“E:\Epic Games\Combo_Jumper” -skipdeploy -noxge -NoHotReload -ignorejunk -log=“C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development_2.txt”
Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
Target is up to date
Total build time: 2.84 seconds (NoActionsToExecute executor: 0.00 seconds)
Took 3.0250418s to run UnrealBuildTool.exe, ExitCode=0
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
HasMapsToCook MainMenu_level+L4+L3+L2+L1
Params.HasMapsToCook MainMenu_level+L4+L3+L2+L1
Running UE4Editor Cook for project E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject
Commandlet log file is E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt
Running: E:\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Editor-Cmd.exe “E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” -run=Cook -Map=MainMenu_level+L4+L3+L2+L1 -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -createreleaseversion=1.0.0 -basedonreleaseversion=1.0.0 -abslog=“E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: Combo_Jumper
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogStreaming: Display: Took 0.085s to configure plugins.
LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Warning: STEAM: Steam API disabled!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogStreaming: Display: Took 0.000s to delete old logs.
LogHAL: Display: Platform has ~ 16 GB [17140854784 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogStreaming: Display: Took 0.337s to InitEngineTextLocalization.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Veathen/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets
LogCook: Display: Cooked content cleared for platform WindowsNoEditor
LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
LogCook: Display: Sandbox cleanup took 0.133 seconds for platforms WindowsNoEditor iterative false
LogStreaming: Warning: Failed to read file ‘…/…/…/…/Combo_Jumper/Releases/1.0.0/WindowsNoEditor/AssetRegistry.bin’ error.
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc51233034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc51a11431 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 12.534476s to run UE4Editor-Cmd.exe, ExitCode=3
ERROR: Cook failed.
(see C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED