Problems with cooking release of game (steam api disabled and anouther error)

error one:
Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568]

0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction []
0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction []
0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction []
0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction []
0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction []
0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction []
0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction []
0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction []
0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction []
0x00007ffc51233034 KERNEL32.DLL!UnknownFunction []
0x00007ffc51a11431 ntdll.dll!UnknownFunction []

Error 2: LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Warning: STEAM: Steam API disabled!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

Full log:

Running AutomationTool…
C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project ‘…\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj’ does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
Parsing command line: -ScriptsForProject=“E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject” BuildCookRun -project=“E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu_level+L4+L3+L2+L1 -unversionedcookedcontent -pak -createreleaseversion=1.0.0 -generatepatch -basedonreleaseversion=1.0.0 -compressed -stage -package -stagingdirectory=“E:/art folder and gamedevelopment folder/Combo jumper compiled/1.0.0/” -cmdline=" -Messaging" -addcmdline="-SessionId=F2356EBE4D3FDE6255598BAAE3F91B94 -SessionOwner=‘Veathen’ -SessionName=‘1.0.0’ " -compile
Compiling scripts.
DotNETUtilities → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe
AutomationUtils.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
AllDesktop.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
Localization.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
OneSkyLocalization.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
AutomationScripts.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Android.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
BuildGraph.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
HTML5.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project ‘…\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj’ does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
IOS.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Linux.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Lumin.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
Mac.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
TVOS.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
Win.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
XLocLocalization.Automation → E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
Took 0.840022s to run MSBuild.exe, ExitCode=0
Setting up ProjectParams for E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject
********** BUILD COMMAND STARTED **********
Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project=“E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” “E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” -NoUBTMakefiles -remoteini=“E:\Epic Games\Combo_Jumper” -skipdeploy -noxge -generatemanifest -NoHotReload -log=“C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development.txt”
Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
Took 3.2275121s to run UnrealBuildTool.exe, ExitCode=0
Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project=“E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” “E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” -NoUBTMakefiles -remoteini=“E:\Epic Games\Combo_Jumper” -skipdeploy -noxge -NoHotReload -ignorejunk -log=“C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development_2.txt”
Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
Target is up to date
Total build time: 2.84 seconds (NoActionsToExecute executor: 0.00 seconds)
Took 3.0250418s to run UnrealBuildTool.exe, ExitCode=0
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
HasMapsToCook MainMenu_level+L4+L3+L2+L1
Params.HasMapsToCook MainMenu_level+L4+L3+L2+L1
Running UE4Editor Cook for project E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject
Commandlet log file is E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt
Running: E:\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Editor-Cmd.exe “E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject” -run=Cook -Map=MainMenu_level+L4+L3+L2+L1 -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -createreleaseversion=1.0.0 -basedonreleaseversion=1.0.0 -abslog=“E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: Combo_Jumper
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogStreaming: Display: Took 0.085s to configure plugins.
LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Warning: STEAM: Steam API disabled!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogStreaming: Display: Took 0.000s to delete old logs.
LogHAL: Display: Platform has ~ 16 GB [17140854784 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogStreaming: Display: Took 0.337s to InitEngineTextLocalization.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Veathen/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets
LogCook: Display: Cooked content cleared for platform WindowsNoEditor
LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
LogCook: Display: Sandbox cleanup took 0.133 seconds for platforms WindowsNoEditor iterative false
LogStreaming: Warning: Failed to read file ‘…/…/…/…/Combo_Jumper/Releases/1.0.0/WindowsNoEditor/AssetRegistry.bin’ error.
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc51233034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc51a11431 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 12.534476s to run UE4Editor-Cmd.exe, ExitCode=3
ERROR: Cook failed.
(see C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED

Try Cook by the Book.
The steam error can be safely ignored.

nope already was cooking by the book and why can the steam error be ignored?

[File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] ?

Steam always reports this while packaging, it will work when you launch the packaged game (if everything is set up correctly)

Hey Grumpy, were you able to fix this issue? Could you share a bit about it?

Any fix_news about this ? i have the same Critical Error

I also met this issue and find a solution:
step1: select File->cook content for windows to cook game content.
step2: copy Saved\Cooked\WindowsNoEditor\ShooteGame\AssetRegistry.bin to Releases\1.0\WindowsNoEditor\ folder.
step3: Launch again, it build succeeded.

Your way just works!