using the default mannequin ik seems to work except for a few things and i thought that i could just disable it or enable it based on some conditions but the problem persists unless i completely remove the control rig node from my animation blueprint.
it’s hard to explain. i have a character that can climb and if i use the control rig node her legs break at the knee and bend backwards. i can’t seem to stop it from doing that unless i completely remove the node.
am i missing something?
node with ik tracing enabled:
result is broken legs at the knee joint:
node with ik tracing disabled:
result is broken legs at the knee joint:
if i remove the control rig node completely:
no more broken legs:
how do i disable the ik under certain conditions and reenable it under others? i figured the ik trace boolean would do it but it seems to break if that’s true or false.
thanks.