I’m new to UE4 and this is my first post on the forums.
I am trying to get the sphere I am controlling to collide with the walls.
I’ve added box colliders to the walls and a sphere collider to the player controller.
What I think is causing the issue is the way my player moves. It moves by following the mouse cursor on the screen. I’ve attached a short (horrible quality) video of the clipping.
I’ve also attached my movement blueprint.
Any help would be hugely appreciated. If you need more information I’ll be happy to provide it.