My camera has problems with getting stuck into the player after ending a sequence.
It goes like this, on begin play a sequence plays with a cutscene where the character is visible but not shown. After the first sequence ive got it to switch to a static camera which is when an input from the player being spacebar triggers another sequence that is a better way to blend into the character (probably very inefficient)
However, once the blend ends instead of entering the camera for the player it goes inside the player.
Level blueprint:
Camera:
Video Example Of Problem: