I have a Animation Montage with a single animation. Inside the animmontage I have a notify setup for an attack. The Defualt slot is setup to run insside the AnimBP. Then inside the event graph of the AnimBP I have a the event setup to run a damageplayer function. This was working fine, then it just stopped! I cant figure it out. I have a breakpoint on the event but it does not fire. The animation is still playing so it looks like the AI is attacking the playe but its not firing the events. I also noticed that where I call PlayAnimMontage never fires the completed event either so i have not alternatives where to place the event. Why would the event stop firing?
Hey @GregInd, welcome to the forums!
Do you think you could get us some screen snips of your code, so we can get a better visual of what you’re working with?
On another note, make sure your animNotify isn’t on the first or last 2 frames of the animation. They can often get skipped!
This the Montage I am using. It is simple with one animation and a single notify point.

In the event graph I listen for the notify and then apply damage when the animation is allowed to play. This animation is only allowed to play when the AI pawn is close enough to the player to attack.
The animgraph with the defaultslot in line to the output.
We have a simple blendspace for the ai pawn to blend its walking forwad, backward animations. This was just me practicing with blendspaces as i am new to unreal.
This is the motnage play code. I added the DamagePlayer bolck last night to test and this is when i discovered that the montage Complete pin is not executing… of course the player could kill the pawn before this pin gets to fire. this was just a test. before this the completed pin went straight to the activate movement.
This was all working before and it just stopped when i tried to add spawn points. I removed the spawn points and went back to placing the character in the world to test when things went south on me… The spawn points where just target points placed in the world.
Hey again @GregInd.
This looks like a glitch… try raising up the spawn points if they’re set down on the ground, in case the spider is getting lodged in the ground, but I don’t know why that would block the damage.
The strangest part to me is the animNotify not firing. Try deleting that node, and re-adding it and hooking it back up then giving it the stop. Also make sure your montage has been SAVED, because animations don’t interact with new additions until you save them.
Other than that, I hope you have been making backups as you go, because they are for things like this ![]()



