Problems with animating static meshes

Hi all…

I’m new to UE4, and I was trying to import a fish that I had made from blender to animate it and bring it into a project I’m working on. After exporting the fpx I had imported it into the unreal editor. The problem is, the static mesh is tiny and I had to scale it 100 times to see it in the game. When I went to the editor to animate it, it was still impossible to see and I was unable to animate it.

How can I scale the object in the static mesh editor, if possible?

Or am I doing this wrong?

Thanks in advance :^)

Well you should fix the asset at the source end and could be just a case of miss matched world scale but a way to do it is to make your skeletal mesh a component of either a Character or Pawn BP, make it the root object, and then you can scale it anyway you wish and anything attached to it should scale along with it.