Hi all…
I’m new to UE4, and I was trying to import a fish that I had made from blender to animate it and bring it into a project I’m working on. After exporting the fpx I had imported it into the unreal editor. The problem is, the static mesh is tiny and I had to scale it 100 times to see it in the game. When I went to the editor to animate it, it was still impossible to see and I was unable to animate it.
How can I scale the object in the static mesh editor, if possible?
Or am I doing this wrong?
Thanks in advance :^)