I’ve crated a character in Blender and rigged it by using the UE2Rigify add-on. I created a couple of test animations and tried to export it using send2UE, but when i export it seems like all the bones in the rig are all placed at the same spot in the center. I rigged it with a unit scale of 0.01 in Blender so i tried to set it back to 1 to see if it made a difference and it didn’t.
I also made a simple test model and rigged it manually to see if there was a problem with rigify or UE2rigify but i got the same issue.
when i tried to export the rig and animations manually, it seems to be working fine so i’m guessing there is some setting somewhere that i don’t know of or there is a bug in the version of the plugin that i am using.
you can see in the picture that all of the bones are clustered together in the middle
I’m using Blender 3.6
send to unreal 2.4.1
UE to rigify 1.6.2
