Problems when using send2UE export a rigged character

I’ve crated a character in Blender and rigged it by using the UE2Rigify add-on. I created a couple of test animations and tried to export it using send2UE, but when i export it seems like all the bones in the rig are all placed at the same spot in the center. I rigged it with a unit scale of 0.01 in Blender so i tried to set it back to 1 to see if it made a difference and it didn’t.
I also made a simple test model and rigged it manually to see if there was a problem with rigify or UE2rigify but i got the same issue.
when i tried to export the rig and animations manually, it seems to be working fine so i’m guessing there is some setting somewhere that i don’t know of or there is a bug in the version of the plugin that i am using.


you can see in the picture that all of the bones are clustered together in the middle

I’m using Blender 3.6
send to unreal 2.4.1
UE to rigify 1.6.2

was you able to sort your problem?? i have a similar issue myself but when i use send2ue but rig and model explodes and all the bones are really wrong haha