Problems using QuixelBridge with multiple 3ds max scenes

I have a workflow in 3dsmax where I look for realistic material from QuixelBridge and import it into 3dsmax using a plugin.
But I have a problem I am having at the moment.
When I have multiple 3ds max scenes open and I try to export from QuixelBridge, it either imports to the most recently opened 3dsmax or it does not export and I get an error.
Since most of the time I work with multiple scenes open, I would like to remedy this problem, but how can I control the export destination?
Does anyone know anything about this?