I used a blueprint I’m see in [UMG Inventory System Series][1] PART 5 and I having problems to center the text in the pivot of my Actor Blueprint…the text always have a offset position…look the images below…
Did you try to change the location of actor pivot (actual mesh) in 3d editor, like 3d max for example?
And if occurs only in that mesh? Did you try in a mesh cube for example?
I tried in a lot of Static Mesh when I learned this in Inventory Tutorial…so I don’t have any idea why the text isn’t in the center of the pivot.
I have a question for you: do you need to center the text in the pivot of your actor blueprint or center the * pivot * of your actor blueprint ?
Because this text is auto-generated, and far as i know, you only change the pivot of static mesh used in blueprint…However, this text is only informative and is not visible in-game.
I have a question for you: do you need to center the text in the pivot of your actor blueprint or center the pivot of your actor blueprint ?
Because this text is auto-generated, and far as i know, you only change the pivot of static mesh used in blueprint…However, this text is only informative and is not visible in-game.
I wanted my text or image centered in my pivot of my actor blueprint…because I looking a way to create detection bar in the head of my Mobs and the element don’t are fixed in the place i wanted…



