Anybody here can help me with my project to get more realistic effect shadows and lightings ?
i tried alone but i don’t understand why the shadow and lighting are so bad
I builded on Production with this world settings :
I took the default project first person.
I added 2 post process volume, one for the inside and another for the outside.
the default textures are white Basic_Wall and slightly grey
Once the light is calculated, I have the following result:
As we can see the shadows are bad there are burrs on some wall, and in poorly lit rooms it makes horrible shadows.
more the walls appear Belgian instead of white
My goal is to come up with results like this:
so if someone can help me find out why I can’t get the best result, I’d be forever thankful
I enclose the sources of the project where it can help
here the link to get th project :