Hello guys, i’m having some problems setting up in-app billing on Android so i wanted to know what am i doing wrong as i need to solve it like yesterday!. Here’s the set up process i did:
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Create an app in google play developer console
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Set some in-app products and in my game make the correct function calls ( Make in app purchase node) with the correct product IDs.
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Add the BILLING permission in the game’s manifest.
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Set android:debuggable = “false” in the manifest
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Set the packaging to shipping and set the variable “For Distribution” in the project’s settings.
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Correctly packaging the project ( apk is correctly signed )
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Upload the apk to alpha testing channel and download it with the link google gave me.
When i test my game every google service (Leaderboards, achievements) works except for this, i thought the project would be missing an .aidl or a library but it all seems correct to me.
If there are any files you require, just tell me.