What’s the problem?
The problem is that I have a remote control web interface and a camera set up in the Unreal Editor, and everything runs smoothly when playing it in the Editor. But when I run it in nDisplay using SwitchBoard, I don’t have performance at all and the camera is not moving when using the web interface.
Setup
I have Unreal Engine running on my laptop and want to test nDisplay on my laptop and a external monitor. I’m using the built-in NodeJS based web interface and I made a exploding rock to test the realtime-performance.
My tests
I’ve tested running nDisplay using Switchboard and the screen mapping is fine. Now I don’t have a camera tracker to link with LiveLink (yet) so I wanna test it by moving the camera manually, so I thought of using the remote control web interface to do the job, but as you’ve already read, that’s not working. I also played around with a exploding rock (which I made by blueprints) and it’s exploding in normal speed in the editor. However, if I run nDisplay, the explosion happens five to ten seconds later than it should do and the explosion lags a lot (like literally all the performance is gone).
Any solutions?
I feel like nDisplay still lacks some sort of guide and I hope that going to be fixed in the future. Anyways, any help would be appreciated. Thanks in advance!