Hello, yesterday I had this issue: Screen capture - ca9252c9edd34e04fbcf2b2ffd0b0cf5 - Gyazo
my cart is attached to the fps camera and would constantly clip through static meshes. Now I hacked it by just making the capsule component coating the cart but that doesnt seem like a statisfying fix. So I was wondering, is there a way like unity to render it on a different layer or just a way so the carts collision gets respected by character movement so it would not ignore other collision on the same bp ? I have seen solutions like moving "weapons up"using a overlap event or shader tricks but if I want to also have a 3rd person view, those solutions are out of the question.
So lets say i have a shopper or even a character that has a huge cross attached to his back. How could the game respect his huge cross static mesh on his back when he for instance wants to go through doorways? It would just clip I assume. I cant think of an good solution to this and would love some help regarding this.