I’ve been using a data table as part of a random item generation system. I can pull through data just fine. Now I want to start pulling through models and particle effects.
I’m starting with static mesh to test the concept before I go ahead and base a whole heap of other stuff on this system.
For now, while I test for proof of concept, I want all 3 types to spawn with the same mesh. They already spawn with the right stats just fine.
To do that, I use this struct.
This gives me the following usable datatable.
I can’t for the life of me figure out the syntax for getting that mesh!
The Mesh itself sits in the following location in the editor
The Physical location of the asset is
Things I have tried.
- Sitting the source CSV inside the project folder
- Allsorts of derivations of StaticMesh, Static Mesh, Static_Mesh - However the editor references them as StaticMesh
- With and without teh file extensions - both. FBX and .uasset
I am compiled using the binary download.
My editor by default generates projects into mydocuments
Everything is completely vanilla
No, I don’t want to use any of Ramas plugins - half the table works - which means the problem isn’t the editor, it’s me.
Anyone shine a light on how to point to the asset? It’s doing my box in!