Problems of importing GLB

Hello guys!
I have several .glb files to import into UE5.0.3.
I directly drag them to the UE editor, just like the FBX file.
Then I got some distorted models, but their skeleton were correct.

image

I tested them in Web editor.That’s OK.
And no error in UE when i imported them.

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First, can you share the model with us?

Second, in versions of Unreal up to 5.0.3, use datasmith import:

For 5.1 and onwards you can import directly by drag-and-dropping or doing an “import into level”

We are working a lot on glTF import export lately, so I would try in 5.0 and then if not working 5.1

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