Hello guys! I have several .glb files to import into UE5.0.3. I directly drag them to the UE editor, just like the FBX file. Then I got some distorted models, but their skeleton were correct.
I tested them in Web editor.That’s OK. And no error in UE when i imported them.
First, can you share the model with us?
Second, in versions of Unreal up to 5.0.3, use datasmith import:
For 5.1 and onwards you can import directly by drag-and-dropping or doing an “import into level”
We are working a lot on glTF import export lately, so I would try in 5.0 and then if not working 5.1