Problems making ragdoll with wraith from paragon

I want to do some assassination animation and then the enemy activate ragdoll and stay on the ground but I encounter two problems

  1. weird jump
  2. mesh deformation

what is happening and how can I solve it? Mesh has physicbody collision (tried with ragdoll) and capsule ignoreonlypawn

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Not really a helper here, but I tried Ragdolling Wraith on its death animation, got the same weird Mesh Deformation.

solved, don’t know why physical asset was messed, used the ue4 manequin and worked perfect!

the problem with the animation was the blendout of the play anim montage, I put the notify of the ragdoll at the end of the anim montage, but the next animation was playing, just put the blend out to 0 to avoid that

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