Problems in importing first person model from maya 2017 to Unreal

Hello, first I created a simple character in makehuman to be able to save time, in the Maya I removed the head to be able to be a model similar to the outlast 1 and ethan of resident evil 7.

I added the joints in the static mesh after I gave the bind skin, normal, then added the ik controlers in the joints, saved and exported, I always use the maya to create my static meshes and never had problems, of that did the editor says that I do not I configured the rig and incredible how it looks the static mesh was in low poly even giving smoth in maya as I always do to export.

My Maya is perfectly configured to work and export to unreal, how could I solve this problem?