Greetings, I am quite new to Unreal Engine 4 and have some questions regarding creation of walls and floors.
I have been working in Source engine prior to Unreal Engine, which had a work flow of BSP geometry, for the most part.
If I were to create an indoor realistic house scene in Unreal Engine 4, should I create it using the BSP:s inside of Unreal Engine 4?
Or should I create all my walls and floors in my modeling-program? (3Ds Max in my case)
I have tried both and the BSP seems easier than creating it in 3ds Max, since the BSP have correct UVS.
But I have heard from people to avoid creating anything with BSPs.
It has been bothering me for some time now and I would love some answers!
If you are unsure of an answer, please tell me how you do it!
Thanks for reading and happy mapping!