Hey! I have a project with content around ~150gb and many little objects, like 200,000 of them. I have 32GB ram and good powerful PC. I get no errors while I cook, but unreal randomly stucks up on some files, like little meshes I have, and cooks them like forever. CPU usage is high, memory grows, disks writes are made, but this can go on for many hours without any progress. Log just shows typical output, no errors or anythings.
Besides that, I am trying to use iterative build to track the issue, but Unreal always starts from scratch if I use packaging option. If I use ‘File - > Cook Content for Windows’, iterative seems to work, but oddly, it often processes same files over again.
This is so confusing and frustrating!
Is that only me? Can be the issue that I am running out of memory or something, and that eventually makes it run forever? Also any docs on iterative builds? I could not google literally anything.