I have a project that will not cook. I spent the last week trying to figure out. I’ve updated my computer from a 250 gb ssd to 1 tb gb ssd, operating system from Ubuntu 16.04 to 20.04, and video card from GTX 950 to GTX 1660 super. My project is located on a second mechanical hard drive along with Unreal Engine 4.21. Right now,I am just trying to get the project to cook and build
For some reason, I cannot cook or build a project anymore. I migrated the project to another project that is a lot smaller. I fixed as many bugs and errors as possible. I even removed maps that are used in cooking packaging. I cleared and deleted all the cache. Still failing.
Running “./UE4Editor “/media/home2/vivienne/UnrealProjects424/OrvilleGalaxy/OrvilleGalaxy.uproject” -run=DerivedDataCache -fill -Verbose” creates and update derived data cache. The results are as follows https://drive.google.com/file/d/1mLt…ew?usp=sharing
The derived cache cook is
The library log is
The build cook log is
I am wondering if anyone has a idea of what could be wrong. Although the hard mechanical hard drive and cpu is not new. The fact that I can cook partially points to something wrong with the project. At this point I can make the project available especially any developer at Unreal.