Problems compiling project ios

I have problems when compiling a project with Blueprint. When I want to compile an iPhone 6 or IPAD AIR generates the following error.
I’m using version 4.8.3 EU. And the same happened with previous versions.
The strange thing is that building an blueprint and only works once in the iphone and ipad return after compiling and generates error.

LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -bundlename com.esantacruz.unrealengine
LogTemp:Display: CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\4.8
LogTemp:Display: Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries — GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game ‘ProyectoTitan’ with CFBundleIdentifier=‘com.esantacruz.unrealengine’ in ‘C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
LogTemp:Display: Phase 0 considering provision ‘ProyectoTitan.mobileprovision’ named ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’
LogTemp:Display: Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
LogTemp:Display: … Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogTemp:Display: Picked ‘ProyectoTitan.mobileprovision’ with AppID ‘GH4BL6A5HC.com.esantacruz.unrealengine’ and Name ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’ as a matching provision for the game ‘ProyectoTitan’
LogTemp:Display: Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
LogTemp:Display: … Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -bundlename com.esantacruz.unrealengine
CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
Initial Dir: C:\Program Files\Epic Games\4.8
Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries — GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries
Searching for mobile provisions that match the game ‘ProyectoTitan’ with CFBundleIdentifier=‘com.esantacruz.unrealengine’ in ‘C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
Phase 0 considering provision ‘ProyectoTitan.mobileprovision’ named ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’
Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
… Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
Picked ‘ProyectoTitan.mobileprovision’ with AppID ‘GH4BL6A5HC.com.esantacruz.unrealengine’ and Name ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’ as a matching provision for the game ‘ProyectoTitan’
Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
… Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_TITANUNREAL
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogD3D11RHI: InitD3DDevice
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=0.674876ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogSavePackage: Save=0.724324ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogSavePackage: Save=0.565645ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=0.691918ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=0.655949ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=0.489867ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=0.674946ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogSavePackage: Save=0.487702ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=0.504114ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.361149ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=0.275314ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=0.533448ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=0.694083ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
LogSavePackage: Save=2.791556ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=0.706584ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogSavePackage: Save=0.632972ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogSavePackage: Save=1.412121ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset
LogSavePackage: Save=0.813860ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=0.890267ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=2.383124ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogSavePackage: Save=21.831825ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogSavePackage: Save=2.616045ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogSavePackage: Save=0.973937ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=1.117530ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogSavePackage: Save=1.688762ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=2.670102ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogSavePackage: Save=0.704210ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=0.868337ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogSavePackage: Save=0.677391ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogSavePackage: Save=0.605733ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=0.791022ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_12130_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2c98_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Engine/EditorResources/Bad → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=0.821822ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bad.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BkgndHi → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset
LogSavePackage: Save=0.958362ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=0.826362ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSphere.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=0.618445ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorPlane.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=0.557822ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCylinder.uasset’
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogSavePackage: Save=0.677600ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogSavePackage: Save=0.708679ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogSavePackage: Save=4.759823ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Grid → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Grid.uasset
LogSavePackage: Save=0.797448ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Grid.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogSavePackage: Save=0.736406ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=0.768184ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogSavePackage: Save=0.590368ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogSavePackage: Save=8.689302ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogSavePackage: Save=0.242559ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=0.770698ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Terrain.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=3.194330ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset
LogSavePackage: Save=1.013746ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset
LogSavePackage: Save=0.968140ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset
LogSavePackage: Save=1.467645ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Specular → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset
LogSavePackage: Save=0.928330ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset
LogSavePackage: Save=0.935524ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset
LogSavePackage: Save=0.990140ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
LogSavePackage: Save=0.875041ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=0.198559ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
LogSavePackage: Save=1.796946ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
LogSavePackage: Save=0.864216ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
LogSavePackage: Save=1.106286ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset’
LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
LogSavePackage: Save=0.672572ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset’
LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset
LogSavePackage: Save=0.966743ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset’
LogCook:Display: Cooking /LeapMotionController/LM_HandColor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
LogSavePackage: Save=1.920496ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset
LogSavePackage: Save=2.446749ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset
LogSavePackage: Save=0.934756ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset
LogSavePackage: Save=1.113410ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset
LogSavePackage: Save=5.313245ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
LogSavePackage: Save=1.480356ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset
LogSavePackage: Save=19.724644ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset
LogSavePackage: Save=1.724591ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset’
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
LogSavePackage: Save=1.845486ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=0.815118ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
LogSavePackage: Save=2.677784ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogSavePackage: Save=3.395124ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogSavePackage: Save=1.244711ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogSavePackage: Save=1.065987ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
LogSavePackage: Save=1.067943ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
LogSavePackage: Save=1.006762ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
LogSavePackage: Save=1.014933ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=0.580940ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogSavePackage: Save=0.759454ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=2.137213ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
LogSavePackage: Save=1.035607ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
LogSavePackage: Save=1.316019ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=0.942997ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=6.178928ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
LogSavePackage: Save=0.943975ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
LogSavePackage: Save=0.797099ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset
LogSavePackage: Save=0.555937ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=0.473873ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=0.782851ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=0.813791ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=5.784604ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset
LogSavePackage: Save=0.293752ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
LogSavePackage: Save=0.772724ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset
LogSavePackage: Save=0.710076ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset’
LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float.
LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float.
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float.
LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
LogSavePackage: Save=4.729232ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
LogSavePackage: Save=1.376781ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset
LogSavePackage: Save=1.379714ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
LogSavePackage: Save=1.278165ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset
LogSavePackage: Save=1.038959ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogSavePackage: Save=0.906819ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset
LogSavePackage: Save=1.578692ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
LogSavePackage: Save=1.105448ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset
LogSavePackage: Save=0.514521ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset
LogSavePackage: Save=0.510889ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
LogSavePackage: Save=0.472756ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset’
LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
LogSavePackage: Save=37.591370ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
LogSavePackage: Save=30.123732ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorBlueprintResources/StandardMacros.uasset’
LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
LogSavePackage: Save=0.357098ms
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LogTexture (post truncated)