Problems compiling project ios

I have problems when compiling a project with Blueprint. When I want to compile an iPhone 6 or IPAD AIR generates the following error.
I’m using version 4.8.3 EU. And the same happened with previous versions.
The strange thing is that building an blueprint and only works once in the iphone and ipad return after compiling and generates error.

LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -bundlename com.esantacruz.unrealengine
LogTemp:Display: CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\4.8
LogTemp:Display: Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries — GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game ‘ProyectoTitan’ with CFBundleIdentifier=‘com.esantacruz.unrealengine’ in ‘C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
LogTemp:Display: Phase 0 considering provision ‘ProyectoTitan.mobileprovision’ named ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’
LogTemp:Display: Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
LogTemp:Display: … Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogTemp:Display: Picked ‘ProyectoTitan.mobileprovision’ with AppID ‘GH4BL6A5HC.com.esantacruz.unrealengine’ and Name ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’ as a matching provision for the game ‘ProyectoTitan’
LogTemp:Display: Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
LogTemp:Display: … Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -bundlename com.esantacruz.unrealengine
CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
Initial Dir: C:\Program Files\Epic Games\4.8
Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries — GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries
Searching for mobile provisions that match the game ‘ProyectoTitan’ with CFBundleIdentifier=‘com.esantacruz.unrealengine’ in ‘C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
Phase 0 considering provision ‘ProyectoTitan.mobileprovision’ named ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’
Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
… Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
Picked ‘ProyectoTitan.mobileprovision’ with AppID ‘GH4BL6A5HC.com.esantacruz.unrealengine’ and Name ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’ as a matching provision for the game ‘ProyectoTitan’
Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
… Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_TITANUNREAL
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/ProyectoTitan/CookedIniVersion!
LogD3D11RHI: InitD3DDevice
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=0.674876ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogSavePackage: Save=0.724324ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogSavePackage: Save=0.565645ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=0.691918ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=0.655949ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=0.489867ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=0.674946ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogSavePackage: Save=0.487702ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=0.504114ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.361149ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=0.275314ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=0.533448ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=0.694083ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
LogSavePackage: Save=2.791556ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=0.706584ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogSavePackage: Save=0.632972ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogSavePackage: Save=1.412121ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset
LogSavePackage: Save=0.813860ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=0.890267ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=2.383124ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogSavePackage: Save=21.831825ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogSavePackage: Save=2.616045ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogSavePackage: Save=0.973937ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=1.117530ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogSavePackage: Save=1.688762ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=2.670102ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogSavePackage: Save=0.704210ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=0.868337ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogSavePackage: Save=0.677391ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogSavePackage: Save=0.605733ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=0.791022ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_12130_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2c98_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Engine/EditorResources/Bad → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=0.821822ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bad.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BkgndHi → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset
LogSavePackage: Save=0.958362ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=0.826362ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSphere.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=0.618445ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorPlane.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=0.557822ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCylinder.uasset’
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogSavePackage: Save=0.677600ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogSavePackage: Save=0.708679ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogSavePackage: Save=4.759823ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Grid → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Grid.uasset
LogSavePackage: Save=0.797448ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Grid.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogSavePackage: Save=0.736406ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=0.768184ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogSavePackage: Save=0.590368ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogSavePackage: Save=8.689302ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogSavePackage: Save=0.242559ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=0.770698ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Terrain.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=3.194330ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset
LogSavePackage: Save=1.013746ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset
LogSavePackage: Save=0.968140ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset
LogSavePackage: Save=1.467645ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Specular → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset
LogSavePackage: Save=0.928330ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset
LogSavePackage: Save=0.935524ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset
LogSavePackage: Save=0.990140ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
LogSavePackage: Save=0.875041ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=0.198559ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
LogSavePackage: Save=1.796946ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
LogSavePackage: Save=0.864216ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
LogSavePackage: Save=1.106286ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset’
LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
LogSavePackage: Save=0.672572ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset’
LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset
LogSavePackage: Save=0.966743ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset’
LogCook:Display: Cooking /LeapMotionController/LM_HandColor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
LogSavePackage: Save=1.920496ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset
LogSavePackage: Save=2.446749ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset
LogSavePackage: Save=0.934756ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset
LogSavePackage: Save=1.113410ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset
LogSavePackage: Save=5.313245ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
LogSavePackage: Save=1.480356ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset
LogSavePackage: Save=19.724644ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset
LogSavePackage: Save=1.724591ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset’
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
LogSavePackage: Save=1.845486ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=0.815118ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
LogSavePackage: Save=2.677784ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogSavePackage: Save=3.395124ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogSavePackage: Save=1.244711ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogSavePackage: Save=1.065987ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
LogSavePackage: Save=1.067943ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
LogSavePackage: Save=1.006762ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
LogSavePackage: Save=1.014933ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=0.580940ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogSavePackage: Save=0.759454ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=2.137213ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
LogSavePackage: Save=1.035607ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
LogSavePackage: Save=1.316019ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=0.942997ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=6.178928ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
LogSavePackage: Save=0.943975ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
LogSavePackage: Save=0.797099ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset
LogSavePackage: Save=0.555937ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=0.473873ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=0.782851ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=0.813791ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=5.784604ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset
LogSavePackage: Save=0.293752ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
LogSavePackage: Save=0.772724ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset
LogSavePackage: Save=0.710076ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset’
LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float.
LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float.
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float.
LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
LogSavePackage: Save=4.729232ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
LogSavePackage: Save=1.376781ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset
LogSavePackage: Save=1.379714ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
LogSavePackage: Save=1.278165ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset
LogSavePackage: Save=1.038959ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogSavePackage: Save=0.906819ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset
LogSavePackage: Save=1.578692ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
LogSavePackage: Save=1.105448ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset
LogSavePackage: Save=0.514521ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset
LogSavePackage: Save=0.510889ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
LogSavePackage: Save=0.472756ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset’
LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
LogSavePackage: Save=37.591370ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
LogSavePackage: Save=30.123732ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorBlueprintResources/StandardMacros.uasset’
LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
LogSavePackage: Save=0.357098ms
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LogTexture:Display: Building textures: Texture2D_1266 (BGRA8)
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LogTexture:Display: Building textures: Texture2D_1267 (BGRA8)
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LogTexture:Display: Building textures: Texture2D_1278 (BGRA8)
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LogTexture:Display: Building textures: Texture2D_1335 (BGRA8)
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LogTexture:Display: Building textures: Texture2D_1336 (BGRA8)
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LogTexture:Display: Building textures: Texture2D_1337 (BGRA8)
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LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=0.701416ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=0.977219ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogSavePackage: Save=0.636673ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
LogSavePackage: Save=1.066826ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
LogSavePackage: Save=0.775518ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N.uasset
LogSavePackage: Save=1.177384ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N.uasset’
LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N.uasset
LogSavePackage: Save=1.246807ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogSavePackage: Save=1.386419ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogSavePackage: Save=0.647708ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
LogSavePackage: Save=1.349054ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Textures/UE4_LOGO_CARD → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_LOGO_CARD.uasset
LogSavePackage: Save=0.794165ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_LOGO_CARD.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
LogSavePackage: Save=0.856114ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
LogSavePackage: Save=0.911848ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Textures/UE4_Mannequin__normals → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequin__normals.uasset
LogSavePackage: Save=4.069232ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequin__normals.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=0.809600ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bkgnd → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=0.547206ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bkgnd.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=0.703372ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=0.832997ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=1.285499ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogSavePackage: Save=0.691848ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=0.685702ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=0.773841ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/SceneManager.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogSavePackage: Save=2.304902ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=0.664819ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset’
LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogSavePackage: Save=0.490984ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
LogSavePackage: Save=0.548883ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/SM_SkySphere.uasset
LogSavePackage: Save=0.822660ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/SM_SkySphere.uasset’
LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R.uasset
LogSavePackage: Save=1.468483ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R.uasset’
LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_N_4096 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_N_4096.uasset
LogSavePackage: Save=1.308686ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_N_4096.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
LogSavePackage: Save=1.165791ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
LogSavePackage: Save=0.879022ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Mesh/SK_Mannequin_PhysicsAsset → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
LogSavePackage: Save=3.117016ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogSavePackage: Save=1.750362ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_NavP → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset
LogSavePackage: Save=0.808343ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=0.843543ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=0.697784ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002 → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.uasset
LogSavePackage: Save=1.470089ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogSavePackage: Save=0.668591ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=0.454387ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=0.756521ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Thruster.uasset’
LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Textures/UE4_Mannequin_occlusion → D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequin_occlusion.uasset
LogSavePackage: Save=0.805479ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequin_occlusion.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 278, size is 245.44kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 11.902970s total time 13.081417
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 11.716632
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_190a8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2c98_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -map=/Game/ProyectoTitan/Maps/Maps001 -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/ProyectoTitan/Maps/Maps001 -Messaging -device=IOS@All_iOS_On_TITANUNREAL -addcmdline=-SessionId=509A3ED047A3159EDA196C9DB46A209A -SessionOwner=esant -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\DeploymentServer.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\IPhonePackager.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel: CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-08-02_10.37.16
LogPlayLevel: CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Unreal Projects\ProyectoTitan\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/ProyectoTitan/Maps/Maps001
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/ProyectoTitan/Maps/Maps001
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=ProyectoTitan
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS
LogPlayLevel: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS
LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject
LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel: Project.LogDeploymentContext: Stage = True
LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS
LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8
LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS
LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS
LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/ProyectoTitan/ProyectoTitan.uproject
LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS
LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = …/…/…/
LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context **************
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build\IOS\Resources\Graphics *.png False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build\IOS\Resources\Graphics *.png False
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CodeSignWhenStaging=1
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS UE4Game-Info.plist False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS UE4Game-Info.plist False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles c:\program files\epic games\4.8\engine\build build.properties False
LogPlayLevel: InternalUtils.FindFiles: FindFiles c:\program files\epic games\4.8\engine\build build.properties False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Intermediate\UAT\IOS ue4commandline.txt False
LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Intermediate\UAT\IOS ue4commandline.txt False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan *.uproject False
LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan *.uproject False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Config * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Config * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS *.json True
LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS *.json True
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-568h@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-IPhone6.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-IPhone6Plus-Landscape.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-IPhone6Plus-Portrait.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-Landscape.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-Landscape@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-Portrait.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default-Portrait@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Default@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon29.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon29@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon40.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon40@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon50.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon50@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon57.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon57@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon60@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon72.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon72@2x.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon76.png, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Icon76@2x.png, up to date.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Info.plist
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS\UE4Game-Info.plist D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Info.plist
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ue4commandline.txt
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Intermediate\UAT\IOS\ue4commandline.txt D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ue4commandline.txt
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt=True
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_DebugFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\cnvalias.icu, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\confusables.cfu, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_001.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_150.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_ag.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_ai.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_as.res, up to date.
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LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4Man_Logo_N.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4man_logo_n.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_logo_card.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_LOGO_CARD.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_logo_card.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_mat_maska.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_Mannequin_MAT_MASKA.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_mat_maska.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_occlusion.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_Mannequin_occlusion.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_occlusion.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin__normals.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_Mannequin__normals.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin__normals.uasset
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt=True
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe=True
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt” -file “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt” -device All_iOS_On_TITANUNREAL -bundle com.esantacruz.unrealengine
LogPlayLevel: DeploymentServer: [deploy] Created deployment server.
LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS …
LogPlayLevel: DeploymentServer: [DD] Mobile Device ‘iPhone 6’ connected
LogPlayLevel: DeploymentServer: Failed to connect to bundle ‘com.esantacruz.unrealengine’ with Invalid Response Error
LogPlayLevel: DeploymentServer: [DD] … Error: Failed to connect to bundle ‘com.esantacruz.unrealengine’
LogPlayLevel: DeploymentServer: [DD]
LogPlayLevel: DeploymentServer: Exiting.
LogPlayLevel: CommandUtils.Run: Run: Took 2.0621671s to run DeploymentServer.exe, ExitCode=1
LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt” -file “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt” -device All_iOS_On_TITANUNREAL -bundle com.esantacruz.unrealengine. See logfile for details: ‘DeploymentServer.txt’
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True
LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS
LogPlayLevel: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS
LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject
LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel: Project.LogDeploymentContext: Stage = True
LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS
LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8
LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS
LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS
LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/ProyectoTitan/ProyectoTitan.uproject
LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS
LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan
LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = …/…/…/
LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context **************
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: IOSPlatform.Package: Package D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub=True
LogPlayLevel: IOSPlatform.Package: ProjectName=ProyectoTitan
LogPlayLevel: IOSPlatform.Package: ProjectStub=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub
LogPlayLevel: IOSPlatform.Package: ProjectIPA=D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa
LogPlayLevel: IOSPlatform.Package: IPPExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CodeSignWhenStaging=1
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe=True
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS” -project “D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject” -iterate
LogPlayLevel: IPhonePackager: Executing iPhonePackager RepackageFromStage Engine -config Development -sign -stagedir D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS -project D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject -iterate
LogPlayLevel: IPhonePackager: CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS
LogPlayLevel: IPhonePackager: Initial Dir: C:\Program Files\Epic Games\4.8
LogPlayLevel: IPhonePackager: Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS
LogPlayLevel: IPhonePackager: BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries — GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries
LogPlayLevel: IPhonePackager:
LogPlayLevel: IPhonePackager: ----------
LogPlayLevel: IPhonePackager: Executing command ‘Clean’ …
LogPlayLevel: IPhonePackager: Cleaning temporary files from PC …
LogPlayLevel: IPhonePackager: … cleaning: C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS-Deploy\UE4Game\Development
LogPlayLevel: IPhonePackager:
LogPlayLevel: IPhonePackager: Loaded stub IPA from ‘C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub’ …
LogPlayLevel: IPhonePackager: … ‘C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub’ → ‘D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa’
LogPlayLevel: IPhonePackager: Copy: C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub → D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa, last modified at 29/07/2015 3:16:53 p. m.
LogPlayLevel: IPhonePackager: Found Info.plist (D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents
LogPlayLevel: IPhonePackager: Searching for mobile provisions that match the game ‘ProyectoTitan’ with CFBundleIdentifier=‘com.esantacruz.unrealengine’ in ‘C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
LogPlayLevel: IPhonePackager: Phase 0 considering provision ‘ProyectoTitan.mobileprovision’ named ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’
LogPlayLevel: IPhonePackager: Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
LogPlayLevel: IPhonePackager: … Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
LogPlayLevel: IPhonePackager: … … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogPlayLevel: IPhonePackager: Picked ‘ProyectoTitan.mobileprovision’ with AppID ‘GH4BL6A5HC.com.esantacruz.unrealengine’ and Name ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’ as a matching provision for the game ‘ProyectoTitan’
LogPlayLevel: IPhonePackager: Using mobile provision ‘iOSTeam Provisioning Profile: com.esantacruz.unrealengine’ to code sign
LogPlayLevel: IPhonePackager: … Writing updated embedded.mobileprovision
LogPlayLevel: IPhonePackager: Looking for a certificate that matches the application identifier ‘GH4BL6A5HC.com.esantacruz.unrealengine’
LogPlayLevel: IPhonePackager: … Provision entry SN ‘18466678B3383015’ matched 1 installed certificate(s)
LogPlayLevel: IPhonePackager: … … Installed certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ is valid (choosing it) (range ‘8/07/2015 6:45:26 p. m.’ to ‘7/07/2016 6:45:26 p. m.’)
LogPlayLevel: IPhonePackager: … Found matching certificate ‘iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)’ (valid from 8/07/2015 6:45:26 p. m. to 7/07/2016 6:45:26 p. m.)
LogPlayLevel: IPhonePackager: Found CFBundleVersion string ‘0.14’ and updated it to ‘0.15’
LogPlayLevel: IPhonePackager: Saving IPA …
LogPlayLevel: IPhonePackager: … Writing updated Info.plist
LogPlayLevel: IPhonePackager: Opening source executable…
LogPlayLevel: IPhonePackager: … Processing one mach object (binary is thin)
LogPlayLevel: IPhonePackager: … Initial signature step (0.49 s elapsed so far)
LogPlayLevel: IPhonePackager: IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Keyset does not exist
LogPlayLevel: IPhonePackager:
LogPlayLevel: IPhonePackager: at System.Security.Cryptography.Pkcs.PkcsUtils.CreateSignerEncodeInfo(CmsSigner signer, Boolean silent)
LogPlayLevel: IPhonePackager: at System.Security.Cryptography.Pkcs.SignedCms.Sign(CmsSigner signer, Boolean silent)
LogPlayLevel: IPhonePackager: at System.Security.Cryptography.Pkcs.SignedCms.ComputeSignature(CmsSigner signer, Boolean silent)
LogPlayLevel: IPhonePackager: at MachObjectHandling.CodeDirectorySignatureBlob.SignCodeDirectory(X509Certificate2 SigningCert, DateTime SigningTime, CodeDirectoryBlob CodeDirectory) in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1729
LogPlayLevel: IPhonePackager: at iPhonePackager.CodeSignatureBuilder.PerformSigning() in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 849
LogPlayLevel: IPhonePackager: at iPhonePackager.CookTime.RepackageIPAFromStub() in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\CookTime.cs:line 350
LogPlayLevel: IPhonePackager: at iPhonePackager.Program.Main(String[] args) in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 754
LogPlayLevel: CommandUtils.Run: Run: Took 0.7708379s to run IPhonePackager.exe, ExitCode=1
LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS” -project “D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject” -iterate. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS” -project “D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject” -iterate. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) LogPlayLevel: at IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) LogPlayLevel: at Project.Package(ProjectParams Params, Int32 WorkingCL) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS” -project “D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject” -iterate. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 3.005192
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown Error
LogXAudio2:Warning: Failed to create audio buffer for ‘SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed’