I needed to make some small changes to UE source, and had trouble with the entire engine recompiling every time I would try to compile my game, so decided to create an Installed Build of the engine using the instructions here:
The Installed Build compiles fine, but when trying to compile my game after switching the project to the Installed Build engine version I get the following error:
UnrealBuildTool : error : Couldn't find target rules file for target 'ShaderCompileWorker' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UE4 also does not appear as a project in my game’s visual studio solution file (even after regenerating visual studio project files), and am wondering if this could be part of the problem.
I am using UE 4.24.3
Any ideas how to solve this?