Problems building lighting from command line

Hi mrenneke -

While I do not think the implementation will be fully complete as of the launcher version of 4.11, you can test this feature via the Github version as this commit:

https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b1427729a8f8a6007

Runs a lighting build for specific, or all, map(s). Reusing the ResavePackages commandlet. The commandline for the commandlet is:
ProjectName -run=resavepackages -buildlighting -allowcommandletrendering -map=optionalmapname

Script added to UAT to automate the process. The commandline for this is:
RebuildLightmaps -project=“My:/Absolute/Project/Path.uproject” -MapsToRebuildLightMaps=OptionalMapName

Thank You