Hi,
I have been testing World Partition and building HLODs.
I keep running in to this problem for any actor placed on what i assume is the center line of the main grid. I’m doing it on a very simple setup with a flat landscape with Spheres sitting on it.
I can replicate this with all types of actors and blueprints. Nothing that sits on the main grid line will build HLODs - The result after building from image 1. is what you see on image 4.
The image below shows a simple setup of a landscape with Spheres (StaticMeshActors) spread out in a grid formation.
The issue definitely has to do with the landscape I try not to involve my landscape with my my HLODs as much as possible. But I don’t really know how World Partition works with HLODs I only ever use World Composition.
Try configuring the settings in your HLOD actor and also delete all your HLODs restart the editor and rebuild them.