So i currently have a character who animates properly. I’ve attached the weapon Skeleton Mesh and fused them in the construction script; but this looks to only be using the model instead of any of the code / script inside the Blueprint for the weapon. I don’t have to worry about multiple weapons in a round, just the pre-selected weapon that will be chosen by the player during character select (which will have modifiers applied to it to change things such as dmg dealt and attack speed.).
I know it’s something simple that I’m over-looking but search turns out to be using an inventory system and pick-ups for multiple weapons; which isn’t something that will come into play in my game. Can anyone help me out?