Hi everyone, this is my first post, so apologies if I’ve put it in the wrong place.
Anyway, I’ve built a few cutscenes for my third person game using level sequences. The cutscenes play fine and everything runs okay once the sequences have ended and you’ve resumed control of the main character. But, if I open my inventory screen widget at any point after the LS has finished. I lose all input on the widget, and because the character’s input is disabled once the inventory is open, it essentially soft locks the game. I can’t cancel back out of the inventory screen and all the buttons in the widget are completely unresponsive. I feel like I’m missing something with the level sequencer because this only happens after one has played. Any suggestions or advise would be greatly appreciated!
Thank You!
Quick note* I am using UE 4.26