Problème d'exportation

Hello, I am a beginner in terms of programming and development in unreal ungine and when I want to package my game it marks me: PackagingResults: Error: Unknown Error.

Here is the log:

LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/fr/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/fr/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/fr/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/fr/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/fr/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/fr/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/fr/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - Français (France) - (Keyboard).
LogWindowsTextInputMethodSystem: - Anglais (États-Unis) - (Keyboard).
LogWindowsTextInputMethodSystem: - Français (France) - Correction de l’entrée tactile (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard).
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1f82 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1080), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1650’ (P:1 D:1), name: ‘\.\DISPLAY1’
LogWindows: 1. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0), name: ‘\.\DISPLAY2’
LogWindows: 2. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0), name: ‘\.\DISPLAY3’
LogWindows: 3. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0), name: ‘\.\DISPLAY4’
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
LogD3D11RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59)
LogD3D11RHI: Driver Date: 6-23-2022
LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
LogD3D11RHI: Creating D3DDevice using adapter:
LogD3D11RHI: Description : NVIDIA GeForce GTX 1650
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 1f82
LogD3D11RHI: SubSysId : 8d921462
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 4154458112 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8550393856 bytes
LogD3D11RHI: AdapterLuid : 0 58452
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061081).
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogRHI: GeForceNow SDK initialized: 1
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Hihihi/Hihihi.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Hihihi/Intermediate/TurnkeyReport_0.log” -log=“D:/Hihihi/Intermediate/TurnkeyLog_0.log” -project=“D:/Hihihi/Hihihi.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Hihihi/Hihihi.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Hihihi/Intermediate/TurnkeyReport_0.log” -log=“D:/Hihihi/Intermediate/TurnkeyLog_0.log” -project=“D:/Hihihi/Hihihi.uproject” -platform=all” ]
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTurnkeySupport: Completed SDK detection: ExitCode = 9009
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/Hihihi/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/Hihihi/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/Hihihi/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/Hihihi/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1096 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.11 seconds
LogDerivedDataCache: Display: Performance to C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.13ms. RandomReadSpeed=89.78MBs, RandomWriteSpeed=9.54MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: VirtualizationSystem name found in ini file: None
LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is 29 characters bigger than the processId version (…/…/…/…/Hihihi/Intermediate/Shaders/WorkingDirectory/768/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/natha/AppData/Local/Temp/UnrealShaderWorkingDir/266981AC4B7D989C75856DAE93D28641/’.
LogXGEController: Cleaning working directory: C:/Users/natha/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Display: Initialized XGE controller. XGE tasks will not be spawned on this machine.
LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0143 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogSerialization: UsePackageTrailer: ‘false’
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Active device profile: [00000B3FB6E0E8C0][00000B3FB7330000 50] WindowsEditor
LogDeviceProfileManager: Profiles: [00000B3FB6E0E380][00000B3FB7332800 50] Windows, [00000B3FB6E0E8C0][00000B3FB7330000 50] WindowsEditor, [00000B3FB6E0DE40][00000B3FB7335000 50] WindowsServer, [00000B3FB6E0EA80][00000B3FB0377800 50] WindowsClient, [00000B3FB6E0E1C0][00000B3FB7337800 50] IOS, [00000B3FB6E0A640][00000B3FAABBC800 50] iPadAir2, [00000B3FB6E0F180][00000B3FB7342800 50] IPadPro, [00000B3FB6E0F500][00000B3FB7340000 50] iPadAir3, [00000B3FB6E0C080][00000B3FB7345000 50] iPadAir4, [00000B3FB6E0A2C0][00000B3FB733A000 50] iPadMini4, [00000B3FB6E0D200][00000B3FB7347800 50] iPadMini5, [0000
0B3FB6E0F880][00000B3FB0370000 50] iPadMini6, [00000B3FB73A1C00][00000B3FB7352800 50] iPhone6S, [00000B3FB73A1A40][00000B3FB735A000 50] iPhone7, [00000B3FB73A16C0][00000B3FB735C800 50] iPodTouch7, [00000B3FB73A2BC0][00000B3FB734A000 50] iPhone6SPlus, [00000B3FB73A0700][00000B3FB7350000 50] iPhone7Plus, [00000B3FB73A1880][00000B3FB733C800 50] iPhoneSE, [00000B3FB73A1340][00000B3FB7357800 50] iPhone8, [00000B3FB73A2A00][00000B3FB7362800 50] iPhone8Plus, [00000B3FB73A1DC0][00000B3FB7360000 50] iPhoneX, [00000B3FB73A3640][00000B3FB736A000 50] iPhoneXS, [00000B3FB73A2300][00000B3FB7355000 50] iPhon
eXSMax, [00000B3FB73A2140][00000B3FB734C800 50] iPhoneXR, [00000B3FB73A2680][00000B3FB7367800 50] iPhone11, [00000B3FB73A3800][00000B3FB7372800 50] iPhone11Pro, [00000B3FB73A0C40][00000B3FB7370000 50] iPhone11ProMax, [00000B3FB73A3B80][00000B3FB737A000 50] iPhoneSE2, [00000B3FB73A0540][00000B3FB7365000 50] iPhone12Mini, [00000B3FB73A0000][00000B3FB7375000 50] iPhone12, [00000B3FB73A4600][00000B3FB7377800 50] iPhone12Pro, [00000B3FB73A1180][00000B3FB7382800 50] iPhone12ProMax, [00000B3FB73A01C0][00000B3FB7380000 50] iPhone13Mini, [00000B3FB73A1F80][00000B3FB738A000 50] iPhone13, [00000B3FB73A47
C0][00000B3FB737C800 50] iPhone13Pro, [00000B3FB73A08C0][00000B3F9B725000 50] iPhone13ProMax, [00000B3FB73A4B40][00000B3FB7387800 50] iPadPro105, [00000B3FB73A3D40][00000B3FB7392800 50] iPadPro129, [00000B3FB73A0A80][00000B3FB7390000 50] iPadPro97, [00000B3FB73A55C0][00000B3FB739A000 50] iPadPro2_129, [00000B3FB73A39C0][00000B3FB7385000 50] iPad5, [00000B3FB73A1500][00000B3FB7395000 50] iPad6, [00000B3FB73A3480][00000B3FB7397800 50] iPad7, [00000B3FB73A5780][00000B3FB73C2800 50] iPad8, [00000B3FB73A2D80][00000B3FB73C0000 50] iPad9, [00000B3FB73A5B00][00000B3FB73CA000 50] iPadPro11, [00000B3FB7
3A4D00][00000B3FB739C800 50] iPadPro2_11, [00000B3FB73A2840][00000B3FB736C800 50] iPadPro3_11, [00000B3FB73A6580][00000B3FB73C7800 50] iPadPro3_129, [00000B3FB73A5240][00000B3FB73D2800 50] iPadPro4_129, [00000B3FB73A0E00][00000B3FB73D0000 50] iPadPro5_129, [00000B3FB73A4440][00000B3FB73DA000 50] AppleTV, [00000B3FB73A5E80][00000B3FB73C5000 50] AppleTV4K, [00000B3FB73A0FC0][00000B3FB73D5000 50] TVOS, [00000B3FB73A9140][00000B3FB73E2800 50] Mac, [00000B3FB73A94C0][00000B3FB73E0000 50] MacEditor, [00000B3FB73A5CC0][00000B3FB73E5000 50] MacClient, [00000B3FB73A78C0][00000B3FB73DC800 50] MacServer,
[00000B3FB73A5940][00000B3FB73F2800 50] Linux, [00000B3FB73A2F40][00000B3FB73F0000 50] LinuxEditor, [00000B3FB73A86C0][00000B3FB73F5000 50] LinuxArm64Editor, [00000B3FB73A7C40][00000B3FB73EC800 50] LinuxArm64, [00000B3FB73A32C0][00000B3FB73F7800 50] LinuxClient, [00000B3FB73A8340][00000B3FB73EA000 50] LinuxArm64Client, [00000B3FB73A9840][00000B3FB73CC800 50] LinuxServer, [00000B3FB73A8880][00000B3FB73E7800 50] LinuxArm64Server, [00000B3FB73A3100][00000B3FB73FC800 50] Android, [00000B3FB73A7540][00000B3FB7402800 50] Android_Preview_OpenGL, [00000B3FB73A4280][00000B3FB7400000 50] Android_Previe
w_Vulkan, [00000B3FB73A4980][00000B3FB740A000 50] Android_Low, [00000B3FB73A6200][00000B3FB73FA000 50] Android_Mid, [00000B3FB73A9680][00000B3FB73D7800 50] Android_High, [00000B3FB73A7380][00000B3FB7407800 50] Android_Default, [00000B3FB73A7A80][00000B3FB7412800 50] Android_Adreno4xx, [00000B3FB73A7000][00000B3FB7410000 50] Android_Adreno5xx_Low, [00000B3FB73A5080][00000B3FB741A000 50] Android_Adreno5xx, [00000B3FB73A6E40][00000B3FB7405000 50] Android_Adreno6xx, [00000B3FB73A7700][00000B3FB7415000 50] Android_Adreno6xx_Vulkan, [00000B3FB73A4EC0][00000B3FB7417800 50] Android_Adreno7xx, [00000B3
FB73A7FC0][00000B3FB7422800 50] Android_Adreno7xx_Vulkan, [00000B3FB73A9D80][00000B3FB7420000 50] Android_Mali_T6xx, [00000B3FB73A63C0][00000B3FB742A000 50] Android_Mali_T7xx, [00000B3FB73AA9C0][00000B3FB741C800 50] Android_Mali_T8xx, [00000B3FB73A8DC0][00000B3FB738C800 50] Android_Mali_G71, [00000B3FB73A9300][00000B3FB7427800 50] Android_Mali_G72, [00000B3FB73A24C0][00000B3FB7432800 50] Android_Mali_G72_Vulkan, [00000B3FB73A7E00][00000B3FB7430000 50] Android_Mali_G76, [00000B3FB73A8F80][00000B3FB743A000 50] Android_Mali_G76_Vulkan, [00000B3FB73A6C80][00000B3FB7425000 50] Android_Mali_G77, [00
000B3FB73AAD40][00000B3FB7435000 50] Android_Mali_G77_Vulkan, [00000B3FB73AAB80][00000B3FB7437800 50] Android_Mali_G78, [00000B3FB73AB980][00000B3FB7442800 50] Android_Mali_G78_Vulkan, [00000B3FB73AA100][00000B3FB7440000 50] Android_Mali_G710, [00000B3FB73AA800][00000B3FB744A000 50] Android_Mali_G710_Vulkan, [00000B3FB73A8180][00000B3FB743C800 50] Android_Xclipse_920, [00000B3FB73A3F00][00000B3FB740C800 50] Android_Xclipse_920_Vulkan, [00000B3FB73A9F40][00000B3FB7447800 50] Android_Vulkan_SM5, [00000B3FB73A6740][00000B3FB7452800 50] Android_PowerVR_G6xxx, [00000B3FB73ABEC0][00000B3FB7450000 50
] Android_PowerVR_GT7xxx, [00000B3FB73A71C0][00000B3FB745A000 50] Android_PowerVR_GE8xxx, [00000B3FB73AC940][00000B3FB7445000 50] Android_PowerVR_GM9xxx, [00000B3FB73AB7C0][00000B3FB7455000 50] Android_PowerVR_GM9xxx_Vulkan, [00000B3FB73A8500][00000B3FB7457800 50] Android_TegraK1, [00000B3FB73AB0C0][00000B3FB7462800 50] Android_Unknown_Vulkan, [00000B3FB73A6AC0][00000B3FB7460000 50] Oculus_Quest, [00000B3FB73AB600][00000B3FB746A000 50] Oculus_Quest2, [00000B3FB73AA2C0][00000B3FB745C800 50] HoloLens,
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: Hihihi 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 957393901)
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUObjectArray: 20823 objects as part of root set at end of initial load.
LogUObjectAllocator: 5780872 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 34A926E64834AD4821EDB8934028A692 | Instance: DD92BE814B7EC2FFAF2032B69E758A5D (DESKTOP-L1BMEAL-768).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogPython: Using Python 3.9.7
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.003256 seconds
LogFileCache: Scanning file cache for directory ‘D:/Hihihi/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Hihihi/Content/Developers/natha/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Hihihi/Content/Collections/’ took 0.00s
LogEngine: Initializing Engine…
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Haut-parleurs (GAMING HEADSETS)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized.
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 0.0.1. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.2-20280985+++UE5+Release-5.0
LogEngineSessionManager: EngineSessionManager initialized
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_Hihihi_0x729e8e3c”, spawning console
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogSlate: Took 0.021664 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Window ‘Low drive space warning’ being destroyed
LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard).
Message dialog closed, result: Ok, title: Low drive space warning, text: The following drive locations have limited free space.
It is recommended that you free some space to avoid issues such as crashed and data loss due to files not being able to be written and saved.
485 MB Free C:/Users/natha/OneDrive/Documents/
User directory where user specific settings are stored.
LogFileCache: Scanning file cache for directory ‘D:/Hihihi/Content/’ took 0.06s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 147.881
Cmd: MAP LOAD FILE=“…/…/…/…/Hihihi/Content/Menu/MenuMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘MenuMap’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world MenuMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,158ms to complete.
LogFileHelpers: Loading map ‘MenuMap’ took 1.163
LogUnrealEdMisc: Total Editor Startup Time, took 149.201
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogWindowsTextInputMethodSystem: Activated input method: Français (France) - (Keyboard).
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogSlate: Took 0.019187 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.013400 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000683 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.017526 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 1165x611, mode Windowed.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 150.74 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 105.8935 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Took 0.000781 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: Took 0.036517 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MenuMap (17 juil. 2022 à 20:57:15)
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogPlayLevel: Creating play world package: /Game/Menu/UEDPIE_0_MenuMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001318s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Menu/MenuMap.MenuMap to /Game/Menu/UEDPIE_0_MenuMap.MenuMap (0.001404s)
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world MenuMap
LogPlayLevel: PIE: World Init took: (0.000794s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Haut-parleurs (GAMING HEADSETS)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘MenuMap’.
LogLoad: Game class is ‘GameModeBase’
LogWorld: Bringing World /Game/Menu/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2022.07.17-18.57.15
LogWorld: Bringing up level for play took: 0.000445
LogOnline: OSS: Created online subsystem instance for: :Context_1
PIE: Server logged in
PIE: Play in editor total start time 0,097 seconds.
LogNet: Browse: /Game/StarterContent/Maps/Map_jeu
LogLoad: LoadMap: /Game/StarterContent/Maps/Map_jeu
LogWorld: BeginTearingDown for /Game/Menu/UEDPIE_0_MenuMap
LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogDerivedDataCache: C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.287 and deleted 0 file(s) with total size 0 MiB.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Walls/MI_WallsSet05’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Generic/M_Generic’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Generic/T_FlatNormal’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Generic/T_Gray’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11BaseWalls’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Walls/MI_WallsSet02’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Wood/MI_WoodSet06’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Wood/T_WoodSet01_Normal’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Glass/MI_GlassSet03’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Generic/M_GenericGlass’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Plastic/MI_PlasticSet01’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11DoorSafe’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11InsideStairs’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Wood/MI_WoodSet15’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Wood/T_WoodSet02_Normal’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11InsideStairsRailing’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11InsideStairsRailingSupportA’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11InsideStairsRailingSupportB’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11InsideStairsWalls’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11RailingLarge’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Chrome/MI_ChromeSet01’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11RailingSmall’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11Roof’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Roof/MI_RoofSet02’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Generic/M_GenericBricks’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Bricks/T_BrickSet01_Mask’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Roof/T_RoofSet01_Diffuse’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Textures/Roof/T_RoofSet01_Normal’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Walls/MI_WallsSet03’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11TopFloor’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11TopWalls’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsLargeLeft’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsLargeRight’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsMiddleLeft’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsMiddleRight’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsSafeLarge’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsSafeMiddle’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsSafeTop’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsSafeWide’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsTopLeft’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/Buildings/House/HouseSet11/SM_HouseSet11WindowsWide’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/ConstructionEquipment/Mixed/SM_NailSet02’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Chrome/MI_ChromeSet04’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/ConstructionEquipment/Mixed/SM_RailSet01’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Fabric/MI_FabricSet01’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Wood/MI_WoodSet07’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/ConstructionEquipment/Mixed/SM_SteelAndWoodSet01’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Wood/MI_WoodSet10’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/ConstructionEquipment/Mixed/SM_SteelSet02’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Chrome/MI_ChromeSet05’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Meshes/HouseEquipment/Lamps/SM_LampSet10’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘/Game/LPGenericPropsSet04/Materials/Lights/MI_LightsSet01’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogStaticMesh: StaticMesh /Game/ProceduralNaturePack/Meshes/grass/grass_small_01.grass_small_01 should be resaved to improve async compilation performance.
LogStaticMesh: StaticMesh /Game/ProceduralNaturePack/Meshes/grass/grass_small_02.grass_small_02 should be resaved to improve async compilation performance.
LogStaticMesh: StaticMesh /Game/ProceduralNaturePack/Meshes/rocks_boulders/rock_boulder_a.rock_boulder_a should be resaved to improve async compilation performance.
LogStaticMesh: StaticMesh /Game/ProceduralNaturePack/Meshes/rocks_boulders/rock_boulder_b3.rock_boulder_b3 should be resaved to improve async compilation performance.
LogStaticMesh: Warning: Mesh rock_boulder_b3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_boulders/rock_boulder_b3.rock_boulder_b3.
LogStaticMesh: StaticMesh /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_a4.rock_group_small_a4 should be resaved to improve async compilation performance.
LogStaticMesh: StaticMesh /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_c3.rock_group_small_c3 should be resaved to improve async compilation performance.
LogStaticMesh: Warning: Mesh rock_group_small_a4 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_a4.rock_group_small_a4.
LogStaticMesh: Warning: Mesh rock_group_small_c3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_c3.rock_group_small_c3.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘Map_jeu’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Map_jeu
LogPlayLevel: PIE: World Init took: (0.001008s)
LogLoad: Game class is ‘BP_GM_C’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Map_jeu.Map_jeu up for play (max tick rate 0) at 2022.07.17-18.57.32
LogWorld: Bringing up level for play took: 0.060001
LogLoad: Took 10.860336 seconds to LoadMap(/Game/StarterContent/Maps/Map_jeu)
LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.095706 > MaxSimulationTimeStep (0.050) for ‘BP_Personnage_C_0’, movement ‘Walking’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/StarterContent/Maps/UEDPIE_0_Map_jeu
LogWorld: UWorld::CleanupWorld for Map_jeu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/source/idle.idle
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogTexture: Display: Waiting for textures to be ready 0/1 (/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1) …
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1141x906, mode Windowed.
LogSlate: Window ‘Clothing’ being destroyed
LogSlate: Window ‘Clothing’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
Cmd: MAP LOAD FILE=“…/…/…/…/Hihihi/Content/StarterContent/Maps/Map_jeu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Map_jeu.umap
LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Map_jeu’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Map_jeu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,164ms to complete.
LogFileHelpers: Loading map ‘Map_jeu’ took 1.769
LogSlate: Window ‘Open Level’ being destroyed
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (SKM_Manny_Simple) …
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/Components/BP_EBS_BuildingComponent.BP_EBS_BuildingComponent_C:CompleteBuildingRequirements:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/Components/BP_EBS_BuildingComponent.BP_EBS_BuildingComponent_C:CheckBuildingRequirements:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/Components/BP_EBS_BuildingComponent.BP_EBS_BuildingComponent_C:StartBuildObject:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
LogStall: Stall detector ‘UAssetEditorSubsystem::OpenEditorForAsset’ exceeded budget of 2.000000s, reporting…
LogStall: Stall detector ‘UAssetEditorSubsystem::OpenEditorForAsset’ report submitted, and took 0.049968s
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/UserInterface/UI_EBS_BuildingMenuSegment.UI_EBS_BuildingMenuSegment_C:BuildingObjectSettings’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/UserInterface/UI_EBS_BuildingMenuSegment.UI_EBS_BuildingMenuSegment_C:UpdateWidget:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
LogClass: Warning: Property BuildingObjectSettings of BuildingObjectSettings has a struct type mismatch (tag STRUCT_REINST_STR_EBS_BuildingObjectSettings_1 != prop FallbackStruct) in package: /Game/EasyBuildingSystem/Blueprints/UserInterface/UI_EBS_BuildingMenuSegment. If that struct got renamed, add an entry to ActiveStructRedirects.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/UserInterface/UI_EBS_BuildingMenu.UI_EBS_BuildingMenu_C:UpdateSelectedBuildingInfo:LocalBuildingSettings’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/EasyBuildingSystem/Blueprints/UserInterface/UI_EBS_BuildingMenu.UI_EBS_BuildingMenu_C:UpdateSelectedBuildingInfo:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
LogClass: Warning: Property BuildingObjectSettings of BuildingObjectSettings has a struct type mismatch (tag FallbackStruct != prop STR_EBS_BuildingObjectSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogBlueprintEditor: Perf: 24.3 total seconds to load all 9 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
LogBlueprintEditor: Perf: 24.1 seconds loading: /Game/EasyBuildingSystem/Blueprints/Game/BP_EBS_Library
LogStall: Stall detector ‘UAssetEditorSubsystem::OpenEditorForAsset’ complete in 0.003055s (21.567522s overbudget)
LogSlate: Took 0.021365 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogViewport: Scene viewport resized to 1526x723, mode Windowed.
LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogAnimation: Warning: AnimBP ABP_Quinn_C is incompatible with skeleton idle_Skeleton, removing AnimBP from actor.
LogAnimation: Warning: AnimBP ABP_Quinn_C is incompatible with skeleton idle_Skeleton, removing AnimBP from actor.
LogAnimation: Warning: AnimBP ABP_Quinn_C is incompatible with skeleton idle_Skeleton, removing AnimBP from actor.
LogEditorTransaction: Undo Modify Component Scale
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogEditorTransaction: Undo Modify Component Scale
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Modify Component Scale
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
BlueprintLog: New page: Compile BP_Monstre
LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/ThirdPerson/Blueprints/BP_Monstre” FILE=“…/…/…/…/Hihihi/Content/ThirdPerson/Blueprints/BP_Monstre.uasset” SILENT=true
LogPackageLocalizationCache: Processed 32 localized package path(s) for 1 prioritized culture(s) in 0.009476 seconds
LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Monstre
LogSavePackage: Moving ‘…/…/…/…/Hihihi/Saved/BP_MonstreEA9490D946F1C7EE00121BA27D590F64.tmp’ to ‘…/…/…/…/Hihihi/Content/ThirdPerson/Blueprints/BP_Monstre.uasset’
AssetCheck: New page: Asset Save: BP_Monstre
LogContentValidation: Display: Validating Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre
LogSlate: Window ‘BP_Monstre’ being destroyed
LogSlate: Window ‘BP_Monstre’ being destroyed
LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: BP_Monstre_C
LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
LogEditorActor: Deleted 1 Actors (0.113 secs)
LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre_C
LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre_C
LogActorFactory: Actor Factory spawned Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre as actor: BP_Monstre_C /Game/StarterContent/Maps/Map_jeu.Map_jeu:PersistentLevel.BP_Monstre_C_0
LogActorFactory: Actor Factory spawned Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre as actor: BP_Monstre_C /Game/StarterContent/Maps/Map_jeu.Map_jeu:PersistentLevel.BP_Monstre_C_0
LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre_C
LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre_C
LogActorFactory: Actor Factory spawned Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre as actor: BP_Monstre_C /Game/StarterContent/Maps/Map_jeu.Map_jeu:PersistentLevel.BP_Monstre_C_2
LogActorFactory: Actor Factory spawned Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre as actor: BP_Monstre_C /Game/StarterContent/Maps/Map_jeu.Map_jeu:PersistentLevel.BP_Monstre_C_2
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created
LogContentStreaming: Texture pool size now 800 MB
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1526x725, mode Windowed.
LogSlate: Window ‘Color Picker’ being destroyed
LogEditorTransaction: Undo Edit Volumetric Scattering Intensity
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogEditorTransaction: Undo Edit Indirect Lighting Intensity
BlueprintLog: New page: Compile BP_Monstre
LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/ThirdPerson/Blueprints/BP_Monstre” FILE=“…/…/…/…/Hihihi/Content/ThirdPerson/Blueprints/BP_Monstre.uasset” SILENT=true
LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Monstre
LogSavePackage: Moving ‘…/…/…/…/Hihihi/Saved/BP_Monstre82D9A21941F3D51B226A89AED9389BE5.tmp’ to ‘…/…/…/…/Hihihi/Content/ThirdPerson/Blueprints/BP_Monstre.uasset’
AssetCheck: New page: Asset Save: BP_Monstre
LogContentValidation: Display: Validating Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre
LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/source/idle_Anim.idle_Anim
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1141x562, mode Windowed.
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogViewport: Scene viewport resized to 128x128, mode Windowed.
LogContentBrowser: Attempting asset rename: idle_Anim → idle_Anim
BlueprintLog: New page: Compile BP_Monstre
LogUObjectHash: Compacting FUObjectHashTables data took 3.18ms
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
BlueprintLog: New page: Compile BP_Monstre
LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
BlueprintLog: New page: Compile BP_Monstre
LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
BlueprintLog: New page: Compile BP_Monstre
LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogEditorViewport: Clicking Background
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogSlateStyle: Warning: Missing Resource from ‘CoreStyle’ Style: ‘Unable to find Color ‘DefaultForeground’.’
LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Map_jeu (17 juil. 2022 à 21:09:24)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Map_jeu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.306717s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Map_jeu.Map_jeu to /Game/StarterContent/Maps/UEDPIE_0_Map_jeu.Map_jeu (0.306841s)
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Map_jeu
LogPlayLevel: PIE: World Init took: (0.001296s)
LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Haut-parleurs (GAMING HEADSETS)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 3) registered with world ‘Map_jeu’.
LogLoad: Game class is ‘BP_GM_C’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Map_jeu.Map_jeu up for play (max tick rate 0) at 2022.07.17-19.09.25
LogWorld: Bringing up level for play took: 0.055937
LogOnline: OSS: Created online subsystem instance for: :Context_34
PIE: Server logged in
PIE: Play in editor total start time 0,465 seconds.
PIE: Warning: Mobility of /Game/StarterContent/Maps/UEDPIE_0_Map_jeu.Map_jeu:PersistentLevel.BP_Monstre_C_2 : CollisionCylinder has to be ‘Movable’ if you’d like to move it with CharacterMovementComponent.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/StarterContent/Maps/UEDPIE_0_Map_jeu
LogWorld: UWorld::CleanupWorld for Map_jeu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
LogPlayLevel: Display: Destroying online subsystem :Context_34
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/StarterContent/Maps/Map_jeu” FILE=“…/…/…/…/Hihihi/Content/StarterContent/Maps/Map_jeu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
LogSavePackage: Moving output files for package: /Game/StarterContent/Maps/Map_jeu
LogSavePackage: Moving ‘…/…/…/…/Hihihi/Saved/Map_jeu0FB66B8248F528B9724295A3B0484582.tmp’ to ‘…/…/…/…/Hihihi/Content/StarterContent/Maps/Map_jeu.umap’
LogFileHelpers: No new changes to save!
AssetCheck: New page: Asset Save: Map_jeu
LogContentValidation: Display: Validating World /Game/StarterContent/Maps/Map_jeu.Map_jeu
Cmd: EDIT COPY
Cmd: EDIT PASTE
Cmd: EDIT COPY
Cmd: EDIT PASTE
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Map_jeu (17 juil. 2022 à 21:13:51)
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Map_jeu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.270635s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Map_jeu.Map_jeu to /Game/StarterContent/Maps/UEDPIE_0_Map_jeu.Map_jeu (0.270751s)
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Map_jeu
LogPlayLevel: PIE: World Init took: (0.000988s)
LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Haut-parleurs (GAMING HEADSETS)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 4) registered with world ‘Map_jeu’.
LogLoad: Game class is ‘BP_GM_C’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Map_jeu.Map_jeu up for play (max tick rate 0) at 2022.07.17-19.13.52
LogWorld: Bringing up level for play took: 0.051729
LogOnline: OSS: Created online subsystem instance for: :Context_35
PIE: Server logged in
PIE: Play in editor total start time 0,441 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/StarterContent/Maps/UEDPIE_0_Map_jeu
LogWorld: UWorld::CleanupWorld for Map_jeu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
LogPlayLevel: Display: Destroying online subsystem :Context_35
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-L1BMEAL
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Hihihi/Hihihi.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Hihihi/Intermediate/TurnkeyReport_1.log” -log=“D:/Hihihi/Intermediate/TurnkeyLog_1.log” -project=“D:/Hihihi/Hihihi.uproject” -Device=Win64@DESKTOP-L1BMEAL’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Hihihi/Hihihi.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Hihihi/Intermediate/TurnkeyReport_1.log” -log=“D:/Hihihi/Intermediate/TurnkeyLog_1.log” -project=“D:/Hihihi/Hihihi.uproject” -Device=Win64@DESKTOP-L1BMEAL” ]
LogTurnkeySupport: Completed device detection: Code = 9009
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/StarterContent/Maps/Map_jeu” FILE=“…/…/…/…/Hihihi/Content/StarterContent/Maps/Map_jeu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
LogSavePackage: Moving output files for package: /Game/StarterContent/Maps/Map_jeu
LogSavePackage: Moving ‘…/…/…/…/Hihihi/Saved/Map_jeuEE24A15249F4AD01A94F4FB409318F04.tmp’ to ‘…/…/…/…/Hihihi/Content/StarterContent/Maps/Map_jeu.umap’
LogFileHelpers: No new changes to save!
LogFileHelpers: Saving map ‘Map_jeu’ took 0.851
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/ThirdPerson/Blueprints/BP_Monstre” FILE=“…/…/…/…/Hihihi/Content/ThirdPerson/Blueprints/BP_Monstre.uasset” SILENT=true
LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Monstre
LogSavePackage: Moving ‘…/…/…/…/Hihihi/Saved/BP_MonstreDF738AC7476E0E462E631D8D49B5C2F7.tmp’ to ‘…/…/…/…/Hihihi/Content/ThirdPerson/Blueprints/BP_Monstre.uasset’
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/Hihihi/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Hihihi/Hihihi.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63609 -project=“D:/Hihihi/Hihihi.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Hihihi/Hihihi.uproject” -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedire
ctory=“D:/jeu” -nodebuginfo” ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): ‘dotnet’ n’est pas reconnu en tant que commande interne
UATHelper: Packaging (Windows): ou externe, un programme ex?cutable ou un fichier de commandes.
UATHelper: Packaging (Windows): BUILD FAILED
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating Blueprint /Game/ThirdPerson/Blueprints/BP_Monstre.BP_Monstre
LogContentValidation: Display: Validating World /Game/StarterContent/Maps/Map_jeu.Map_jeu
PackagingResults: Error: Unknown Error

I want to say that the text has been translated by google translate :slight_smile:
Thanks you