Problème de packing et build

Bonjour à tous et à toutes je vous envoie un message car je suis complètement perdu, j’ai installer UE5 dans le bute de créer mes jeux vidéos, j’ai passé plusieurs heures a programmer mon jeux en bluprint avec les tutos de monsieur feuille verte.

Mais au moment du rendu “erreur inconnue”, “build failed” etc etc, j’ai installer microsoft visual studio avec tout les paramètres qu’il faut, sdk pareille ( je n’ai pas les codes erreur j’ai supprimer le jeu)
Je décide donc de recommencer un nouveau jeu, avec un nouveau tuto et la (pour voir si le packing fonctionne) je lance mon project laucher voici ce que dit le log sur unreral engine 5 : " Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
Parsing command line: -ScriptsForProject=D:/jeux_2/jeux_2.uproject BuildCookRun -project=D:/jeux_2/jeux_2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Win64 -build -cookonthefly -ddc=InstalledDerivedDataBackendGraph -map= -stage -deploy -cmdline=" -Messaging" -device=Windows@LAPTOP-P48AUVR3 -addcmdline=“-SessionId=07215D944A3EDFBA6AB86588B468D5D5 -SessionOwner=‘maxru’ -SessionName=‘LAPTOP-P48AUVR3’ " -run
Initializing script modules…
Total script module initialization time: 0.17 s.
Executing commands…
Setting up ProjectParams for D:\jeux_2\jeux_2.uproject
jeux_2.uproject requires a temporary target.cs to be generated (PCG plugin is enabled)
********** BUILD COMMAND STARTED **********
Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” jeux_2 Win64 Development -Project=D:\jeux_2\jeux_2.uproject D:\jeux_2\jeux_2.uproject -NoUBTMakefiles -remoteini=“D:\jeux_2” -skipdeploy -Manifest=D:\jeux_2\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\max\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-jeux_2-Win64-Development.txt”
Log file: C:\Users\max\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-jeux_2-Win64-Development.txt
Writing manifest to D:\jeux_2\Intermediate\Build\Manifest.xml
Building jeux_2…
Using Visual Studio 2022 14.29.30151 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in jeux_2.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (10 physical cores, 16 logical cores)
Executing up to 10 processes, one per physical core
Building 2 actions with 2 processes…
[1/2] Link [x64] jeux_2.exe
LINK : fatal error LNK1181: impossible d’ouvrir le fichier en entr�e ‘delayimp.lib’
[2/2] WriteMetadata jeux_2.target cancelled
Took 8,5390558s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\maxru\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-jeux_2-Win64-Development.txt)
AutomationTool executed for 0h 0m 10s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED”

Voici le fichier log :
"Log started at 07/15/2023 18:23:20 (2023-07-15T16:23:20Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\maxru\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\maxru\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\maxru\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-jeux_2-Win64-Shipping.txt

Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: Linux - buildable: False
    Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” jeux_2 Win64 Shipping -Project=D:\jeux_2\jeux_2.uproject D:\jeux_2\jeux_2.uproject -NoUBTMakefiles -remoteini=D:\jeux_2 -skipdeploy -Manifest=D:\jeux_2\Intermediate\Build\Manifest.xml -NoHotReload “-log=C:\Users\maxru\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-jeux_2-Win64-Shipping.txt”
Creating project rules assembly for D:\jeux_2\jeux_2.uproject…
Skipping C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 0 Plugins:
Found 0 Modules:
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.6.33829.357)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133 (Family=14.29.30133, FamilyRank=1, Version=14.29.30151, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.29.30133)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32537, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532)
Building UnrealGame - jeux_2 - Win64 - Shipping
Ignoring plugin ‘ModelingToolsEditorMode’ (referenced via jeux_2.uproject), not enabled for target Game
Enabling plugin ‘PCG’ (referenced via jeux_2.uproject)
Enabling plugin ‘GeometryScripting’ (referenced via jeux_2.uproject → PCG.uplugin)
Enabling plugin ‘GeometryProcessing’ (referenced via jeux_2.uproject → PCG.uplugin → GeometryScripting.uplugin)
Enabling plugin ‘MeshModelingToolset’ (referenced via jeux_2.uproject → PCG.uplugin → GeometryScripting.uplugin)
Enabling plugin ‘ProxyLODPlugin’ (referenced via jeux_2.uproject → PCG.uplugin → GeometryScripting.uplugin → MeshModelingToolset.uplugin)
Enabling plugin ‘EditorScriptingUtilities’ (referenced via jeux_2.uproject → PCG.uplugin)
Enabling plugin ‘StructUtils’ (referenced via jeux_2.uproject → PCG.uplugin)
Enabling plugin ‘PropertyAccessEditor’ (referenced via jeux_2.uproject → PCG.uplugin → StructUtils.uplugin)
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Enabling plugin ‘AISupport’ (referenced via default plugins)
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Enabling plugin ‘AnimationData’ (referenced via default plugins)
Enabling plugin ‘ControlRig’ (referenced via default plugins → AnimationData.uplugin)
Ignoring plugin ‘PythonScriptPlugin’ (referenced via default plugins → AnimationData.uplugin → ControlRig.uplugin), not enabled for target Game
Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins → AnimationData.uplugin → ControlRig.uplugin)
Enabling plugin ‘SequencerScripting’ (referenced via default plugins → AnimationData.uplugin → ControlRig.uplugin → LevelSequenceEditor.uplugin)
Enabling plugin ‘PythonScriptPlugin’ (referenced via default plugins → AnimationData.uplugin → ControlRig.uplugin → LevelSequenceEditor.uplugin → SequencerScripting.uplugin)
Ignoring plugin ‘ContentBrowserFileDataSource’ (referenced via default plugins → AnimationData.uplugin → ControlRig.uplugin → LevelSequenceEditor.uplugin → SequencerScripting.uplugin → PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin ‘AnimationModifierLibrary’ (referenced via default plugins)
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Enabling plugin ‘IKRig’ (referenced via default plugins)
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Enabling plugin ‘Bridge’ (referenced via default plugins)
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘DumpGPUServices’ (referenced via default plugins)
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Enabling plugin ‘RenderDocPlugin’ (referenced via default plugins)
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
Enabling plugin ‘BlueprintHeaderView’ (referenced via default plugins)
Enabling plugin ‘ChangelistReview’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Enabling plugin ‘DataValidation’ (referenced via default plugins)
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Enabling plugin ‘EngineAssetDefinitions’ (referenced via default plugins)
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Enabling plugin ‘LightMixer’ (referenced via default plugins)
Enabling plugin ‘ObjectMixer’ (referenced via default plugins → LightMixer.uplugin)
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Enabling plugin ‘EnhancedInput’ (referenced via default plugins)
Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
Enabling plugin ‘GLTFExporter’ (referenced via default plugins)
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Enabling plugin ‘ChaosCaching’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin)
Enabling plugin ‘Takes’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin → ChaosCaching.uplugin)
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Ignoring plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘Dataflow’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘Fracture’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
Enabling plugin ‘ChaosUserDataPT’ (referenced via default plugins)
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Enabling plugin ‘ToolPresets’ (referenced via default plugins)
Enabling plugin ‘UVEditor’ (referenced via default plugins)
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → UVEditor.uplugin), not enabled for target Game
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
Enabling plugin ‘InterchangeEditor’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → ImgMedia.uplugin), not enabled for target Game
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaCompositing.uplugin → ImgMedia.uplugin), not enabled for target Game
Enabling plugin ‘MediaPlate’ (referenced via default plugins)
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaPlate.uplugin), not enabled for target Game
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Enabling plugin ‘MeshPainting’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → MeshPainting.uplugin → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
Enabling plugin ‘ActorSequence’ (referenced via default plugins)
Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘OnlineBase’ (referenced via default plugins)
Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Enabling plugin ‘OnlineServices’ (referenced via default plugins → OnlineSubsystemNull.uplugin → OnlineSubsystemUtils.uplugin)
Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘AndroidFileServer’ (referenced via default plugins)
Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
Enabling plugin ‘AssetTags’ (referenced via default plugins)
Enabling plugin ‘AudioCapture’ (referenced via default plugins)
Enabling plugin ‘CableComponent’ (referenced via default plugins)
Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
Enabling plugin ‘GooglePAD’ (referenced via default plugins)
Enabling plugin ‘InputDebugging’ (referenced via default plugins)
Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
Enabling plugin ‘Metasound’ (referenced via default plugins)
Enabling plugin ‘AudioWidgets’ (referenced via default plugins → Metasound.uplugin)
Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Metasound.uplugin → AudioWidgets.uplugin)
Enabling plugin ‘WaveTable’ (referenced via default plugins → Metasound.uplugin)
Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
Enabling plugin ‘ResonanceAudio’ (referenced via default plugins)
Enabling plugin ‘SoundFields’ (referenced via default plugins)
Enabling plugin ‘Synthesis’ (referenced via default plugins)
Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
Enabling plugin ‘WindowsDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘InterchangeTests’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → InterchangeTests.uplugin), not enabled for target Game
Enabling plugin ‘TraceUtilities’ (referenced via default plugins)
Enabling plugin ‘XGEController’ (referenced via default plugins)
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_0 for target jeux_2.Target.cs
Generated code is up to date.
Found 4 shared PCH headers (listed in order of preference):
Engine
Slate
CoreUObject
Core
Compile module: Launch
Compile module: PCG
Compile module: GeometryScriptingCore
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: MeshModelingTools
Compile module: ModelingComponents
Compile module: ModelingOperators
Compile module: StructUtils
Compile module: Paper2D
Compile module: AISupportModule
Compile module: ControlRig
Compile module: SequencerScripting
Compile module: PythonScriptPluginPreload
Compile module: ControlRigSpline
Compile module: IKRig
Compile module: FullBodyIK
Compile module: PBIK
Compile module: GameplayCameras
Compile module: TemplateSequence
Compile module: OodleNetworkHandlerComponent
Compile module: AnimationSharing
Compile module: SignificanceManager
Compile module: UObjectPlugin
Compile module: FacialAnimation
Compile module: EnhancedInput
Compile module: DatasmithContent
Compile module: VariantManagerContent
Compile module: GLTFExporter
Compile module: AutomationUtils
Compile module: BackChannel
Compile module: ChaosCloth
Compile module: ChaosCaching
Compile module: TakeMovieScene
Compile module: GeometryCollectionTracks
Compile module: GeometryCollectionNodes
Compile module: ProceduralMeshComponent
Compile module: DataflowEnginePlugin
Compile module: DataflowNodes
Compile module: PlanarCut
Compile module: FractureEngine
Compile module: ChaosNiagara
Compile module: NiagaraCore
Compile module: Niagara
Compile module: NiagaraAnimNotifies
Compile module: NiagaraShader
Compile module: NiagaraVertexFactories
Compile module: ChaosUserDataPT
Compile module: CharacterAI
Compile module: OpenImageDenoise
Compile module: PlatformCrypto
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoOpenSSL
Compile module: GeometryCache
Compile module: GeometryCacheTracks
Compile module: AvfMediaFactory
Compile module: ImgMedia
Compile module: ImgMediaEngine
Compile module: ImgMediaFactory
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: MediaCompositing
Compile module: MediaPlate
Compile module: WmfMedia
Compile module: WmfMediaFactory
Compile module: TcpMessaging
Compile module: UdpMessaging
Compile module: ActorSequence
Compile module: OnlineBase
Compile module: OnlineSubsystemNull
Compile module: OnlineSubsystem
Compile module: OnlineSubsystemUtils
Compile module: OnlineServicesInterface
Compile module: OnlineServicesCommon
Compile module: OnlineServicesCommonEngineUtils
Compile module: LauncherChunkInstaller
Compile module: ActorLayerUtilities
Compile module: AndroidFileServer
Compile module: AndroidPermission
Compile module: AppleImageUtils
Compile module: ArchVisCharacter
Compile module: AssetTags
Compile module: AudioCapture
Compile module: CableComponent
Compile module: ChunkDownloader
Compile module: CustomMeshComponent
Compile module: ExampleDeviceProfileSelector
Compile module: GooglePAD
Compile module: LocationServicesBPLibrary
Compile module: MetasoundGraphCore
Compile module: MetasoundGenerator
Compile module: MetasoundFrontend
Compile module: MetasoundStandardNodes
Compile module: MetasoundEngine
Compile module: MetasoundEngineTest
Compile module: AudioWidgets
Compile module: AudioSynesthesiaCore
Compile module: AudioSynesthesia
Compile module: WaveTable
Compile module: MobilePatchingUtils
Compile module: ResonanceAudio
Compile module: SoundFields
Compile module: Synthesis
Compile module: WebMMoviePlayer
Compile module: WebMMedia
Compile module: WebMMediaFactory
Compile module: WindowsDeviceProfileSelector
Compile module: WindowsMoviePlayer
Compile module: TraceUtilities
Compile module: jeux_2
Module ‘jeux_2’ uses PCH ‘D:\jeux_2\Intermediate\Build\Win64\x64\jeux_2\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch’
Module ‘jeux_2’ not using unity build mode (module with fewer than 2 source files)
Compile module: BuildSettings
Compile module: TraceLog
Compile module: Core
Compile module: Json
Compile module: Projects
Compile module: CoreUObject
Compile module: AnimationCore
Compile module: InputCore
Compile module: ApplicationCore
Compile module: SlateCore
Compile module: ColorManagement
Compile module: ImageCore
Compile module: ImageWrapper
Compile module: Slate
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: NullDrv
Compile module: RHICore
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: Analytics
Compile module: EngineSettings
Compile module: DeveloperSettings
Compile module: ChaosCore
Compile module: Voronoi
Compile module: GeometryCore
Compile module: Chaos
Compile module: PhysicsCore
Compile module: MRMesh
Compile module: AugmentedReality
Compile module: HeadMountedDisplay
Compile module: SSL
Compile module: HTTP
Compile module: AnalyticsET
Compile module: BuildPatchServices
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: CookOnTheFly
Compile module: RenderCore
Compile module: TypedElementFramework
Compile module: Foliage
Compile module: Landscape
Compile module: TimeManagement
Compile module: MovieScene
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: NetCore
Compile module: DataflowCore
Compile module: DataflowEngine
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: Constraints
Compile module: MovieSceneTracks
Compile module: SlateRHIRenderer
Compile module: UMG
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: CinematicCamera
Compile module: BinkAudioDecoder
Compile module: NonRealtimeAudioRenderer
Compile module: AudioPlatformConfiguration
Compile module: SoundFieldRendering
Compile module: AudioLinkCore
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: Icmp
Compile module: XmlParser
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: Messaging
Compile module: MessagingCommon
Compile module: AssetRegistry
Compile module: EngineMessages
Compile module: SynthBenchmark
Compile module: IrisCore
Compile module: GameplayTags
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: ClothingSystemRuntimeInterface
Compile module: AVIWriter
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MovieSceneCapture
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: Advertising
Compile module: Engine
Compile module: SandboxFile
Compile module: Cbor
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: AudioMixerXAudio2
Compile module: MeshConversionEngineTypes
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: GameplayTasks
Compile module: AIModule
Compile module: RigVM
Compile module: VectorVM
Compile module: Voice
Compile module: AudioCaptureCore
Compile module: AudioCaptureRtAudio
Compile module: AudioCodecEngine
Compile module: AdvancedWidgets
Compile module: AudioAnalyzer
Compile module: Eigen
Compile module: IntelTBB
Compile module: Blosc
Compile module: zlib
Compile module: Boost
Compile module: OpenVDB
Compile module: IntelISPC
Compile module: IntelOIDN
Compile module: OpenSSL
Compile module: DX12
Compile module: Imath
Compile module: UEOpenExr
Compile module: DX11
Compile module: DX11Audio
Compile module: UEOgg
Compile module: Vorbis
Compile module: VorbisFile
Compile module: libOpus
Compile module: LibVpx
Compile module: LibWebM
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: IntelVTune
Compile module: ICU
Compile module: UElibPNG
Compile module: LibTiff
Compile module: LibJpegTurbo
Compile module: XInput
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: Nanosvg
Compile module: NVAPI
Compile module: AMD_AGS
Compile module: NVAftermath
Compile module: IntelMetricsDiscovery
Compile module: IntelExtensionsFramework
Compile module: Vulkan
Compile module: libcurl
Compile module: WinHttp
Compile module: OpenGL
Compile module: MikkTSpace
Compile module: libWebSockets
Compile module: CUDAHeader
Compile module: XAudio2_9
Compile module: DirectSound
Compile module: nghttp2
Linking: jeux_2-Win64-Shipping.exe
Command: @“D:\jeux_2\Intermediate\Build\Win64\x64\jeux_2\Shipping\jeux_2-Win64-Shipping.exe.response”
Writing manifest to D:\jeux_2\Intermediate\Build\Manifest.xml
jeux_2-Win64-Shipping.target: Produced item “D:\jeux_2\Binaries\Win64\jeux_2-Win64-Shipping.target” doesn’t exist.
jeux_2-Win64-Shipping.exe: Produced item “D:\jeux_2\Binaries\Win64\jeux_2-Win64-Shipping.exe” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_D++jeux_2+Binaries+Win64+jeux_2-Win64-Shipping.exe
Deleting outdated item: D:\jeux_2\Binaries\Win64\jeux_2-Win64-Shipping.pdb
Building jeux_2…
Using Visual Studio 2022 14.29.30151 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in jeux_2.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (10 physical cores, 16 logical cores)
Executing up to 10 processes, one per physical core
Building 2 actions with 2 processes…
[1/2] Link [x64] jeux_2-Win64-Shipping.exe
LINK : fatal error LNK1181: impossible d’ouvrir le fichier en entrée ‘delayimp.lib’
[2/2] WriteMetadata jeux_2-Win64-Shipping.target cancelled
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 399
at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 753
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 0 changed files of 7 requested writes.
Timeline:

[ 0.000]
0.000
[ 7.084]"

Quelqu’un à une solution ? merci d’avance !

Hello !

Ce que je retient dans tout ce log c’est ça:

Ce problème vient d’une librairie manquante ou pas accessible.
Pour corriger ça il faut allez dans Projet → Propriétés de … → Répertoire VC++ et modifier le Répertoires de Bibliothèques en ajoutant $(LibraryPath)
Comme ça: