I’m trying to make a scene and i’m using world-aligned-texture for the walls and the ceiling to make the tiling seamless between the sections of wall but it hasn’t been working for the wall, it looks like it’s blending the difference between axis because without world-aligned-texture it look fine and changing the output from XYZ to XY does not work, and I try to set other material same result. Is there a way to improve it ?
(beginner by the way)
The material itself is simple, I tried a few things and apparently it does it when I apply a material with the World-Aligned-Texture node on a mesh that come from external software (This model comes from Blender and was exported using the FBX format).
I’m just grabbing at straws here, but are these cubes near the origin? ( 0,0,0 ). I’m wondering if you have placed them at some fantastically large coordinates.