Problem With World Aligned Textures

Hello everyone,

I’m trying to make a scene and i’m using world-aligned-texture for the walls and the ceiling to make the tiling seamless between the sections of wall but it hasn’t been working for the wall, it looks like it’s blending the difference between axis because without world-aligned-texture it look fine and changing the output from XYZ to XY does not work, and I try to set other material same result. Is there a way to improve it ?
(beginner by the way)

Can you show the material?

Incidentally, even when you do make it work, it will not help the join between two walls like this :slight_smile:

The material itself is simple, I tried a few things and apparently it does it when I apply a material with the World-Aligned-Texture node on a mesh that come from external software (This model comes from Blender and was exported using the FBX format).

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Ok, weird. It shouldn’t matter where the mesh comes from, because all the UVs are ignored.

Just checking, this wall is vertical?

Any angles approaching 45 will not work with world aligned.

Yes, the walls are vertical, so I don’t really know what to add.:face_with_diagonal_mouth:

Just in case, i tried in a new blank project and also did a clean installation of blender and exported a simple cube it didn’t change anything.

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I’m just grabbing at straws here, but are these cubes near the origin? ( 0,0,0 ). I’m wondering if you have placed them at some fantastically large coordinates.

And what version of the engine?

Is the texture square? What resolution?

you can try and change the projectiontransitioncontrast value.
It should help a bit with transitions between angles.

its usefulness depends on the angles the mesh contains though.

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yeah, my bet would also be on other values for the transition contrast.

Yes, the cubes are near the origin, i’am using UE5.6 and the texture resolution is (512x512).

I changed the value from 1 to 5 and it looks like someone tried to glue circles together to make a cube.:face_with_raised_eyebrow: (Left:UE Cube, Right:Blender Cube)

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This cannot be happening! :rofl:

Are you totally sure you put the correct material on that blender cube?

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Can you just put this stuff in an empty project, zip it up and let us download it from somewhere ( like google drive )?

This is what makes the situation ridiculous, If everything is fine with you I’m going to lose my mind. :rofl:

edit:i made a new link

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Ha! - now we’ve got something to work with… ( you left out the texture, doesn’t matter )

Ha! - now we’ve got something to work with… ( you left out the texture, doesn’t matter )

And the answer is… ( drum roll ). Something weird with the default Blender cube normals.

You can just use the standard UE cube, or fix the normals after importing in modelling mode

In fact, I can’t even make it happen again. It might also be something during import…

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It works, thank you for the time and patience you have dedicated.

Have a nice day.:grin:

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