Hello,
I am trying to use a custom Mixamo animation with Lyra in UE 5.3.
Retargeting to the UE5 mannequin skeleton worked so far. One issue is that a weapon in the characters hands is pointing in the wrong direction while playing the animation.
An example can be seen here:
I have read that weapons in Lyra are attached to bone “Weapon_r” and I can see a strange rotation after the retarget when I open the animation.
My question now is how i can fix this to get the weapon point in the right direction like the hand is.
Thanks in advance for any help