Problem with weapon rotation on custom animation with Lyra

Hello,

I am trying to use a custom Mixamo animation with Lyra in UE 5.3.

Retargeting to the UE5 mannequin skeleton worked so far. One issue is that a weapon in the characters hands is pointing in the wrong direction while playing the animation.

An example can be seen here:

I have read that weapons in Lyra are attached to bone “Weapon_r” and I can see a strange rotation after the retarget when I open the animation.

My question now is how i can fix this to get the weapon point in the right direction like the hand is.

Thanks in advance for any help :slight_smile: