Hi guys,
I have a UE5 project that uses a Water system (lake and river), landscape, and Substrate materials. This combination doesn’t allow me to deform my landscape properly with river and lake bodies.
If I apply a river or lake over the landscape in a project that uses Legacy materials, it works as expected, but with a Substrate pipeline, unfortunately, it doesn’t.
I noticed that a height map in a legacy material pipeline has some preview of the landscape height plus water body shape, but in a substrate pipeline, it looks just red.
Please find a set of screenshots attached below.
My question is there any solution to make my river/lake water body properly work with a landscape in a substrate pipeline?
The original project I’m trying to add water to has a substrate pipeline, so, I can’t remake it with legacy materials.
Thanks, guys, for your time and support!
P.S. I would be happy to provide any additional information and screenshots you may require.