Hello community,
Whenever I am trying to get voice input in UE4.19, I receive a log saying
LogVoiceCapture: Warning: Resetting UncompressedAudioBuffer.
I decided to look where this log came from and it is coming from the engine in the file “VoiceCaptureWindows.cpp” on line 395. It sounds like I am going over the buffer but I don’t really understand why. Is there any way I can get around this or I am doing something wrong? It works when I use UE4.18, is it something broken in 4.19?
Thank you.