I’m having and issue with a couple of virtual bones. What I’m doing is trying to retarget a model to use the ALS V4 set up. The new model uses the same hierarchy as the stock mannequin with some minor adjustments to accommodate the character size. I got the animations from ALS V4 retargeted to the new skeleton, but I noticed the feet were not being placed correctly. I traced it the problem to a pair of virtual bones used by the Feet IK system. The highlighted bone is VB ik_foot_target_l. It is sourced from the the ik_root bone which is at the origin to the foot_l bone as the target (highlighted by the yellow circle). The animation preview is showing the virtual bone well off from the target. I’m not sure if this is a quirk of the preview or if there something going on with the targeting. Any thoughts?