Hello everyone. New to Unreal and Metahumans. Got a problem with some strange stuff happening depending of viewing distance increases… As the tree in that example is fine, I guess it’s a problem related to the Metahuman. Any ideas? Thanks for your help!!
I had an issue like this causing distortions in the legs and arms while animations were playing at distance. I was able to narrow it down to a transition point handled by the metahuman’s LoDSync component; setting the transition distance or minimum LoD fixed the visual, but basically disabled lower LoD.
I don’t know if the issue itself is caused by the bone culling settings or what, but that might help the visual issue.