Problem with "View target with blend" - multiplayer

Hello Everyone!

My Map Level Blueprint:

I would like to create blueprint which will change players camera to “StartCamera” - for all players.
Problem is that only Server see that changed camera.
How i can do that in multiplayer?

Please help ;(

Try removing the multicast, event begin play fires on all clients already and it might be conflictingconflicting firing the event teice for the clients.

Still doesn’t work :frowning:


Thank you for answer. I solved it. Client has slower loading so i must add delay between event begin play and change camera :smiley:

Hey bro, you saved our sanity… Thank you so much. We were trying to figure out why our camera system doesn’t work.