Problem with very simple widget


Simple question, why wont my pawn be possessed when thebutton_77 is clicked?

The LevelBlueprint (reciever)


The Widget Blueprint (caller)

Try setting your controlled pawn to 0 instead of 1?

Unless I’m reading the post date wrong, this question was posted on Apr 16 '15 and the author (TheSwarre) was last seen Aug 24 '16… Lol

I don’t think he’s looking for an answer anymore…

weeeell, i solved it almost two years ago, so the answer might be a tad bit late :slight_smile: