Hello!
Simple question, why wont my pawn be possessed when thebutton_77 is clicked?
The LevelBlueprint (reciever)
The Widget Blueprint (caller)
Hello!
Simple question, why wont my pawn be possessed when thebutton_77 is clicked?
The LevelBlueprint (reciever)
The Widget Blueprint (caller)
Try setting your controlled pawn to 0 instead of 1?
Unless I’m reading the post date wrong, this question was posted on Apr 16 '15 and the author (TheSwarre) was last seen Aug 24 '16… Lol
I don’t think he’s looking for an answer anymore…
weeeell, i solved it almost two years ago, so the answer might be a tad bit late