I’m actually trying to make an editor widget which will allow me to create WidgetBlueprints (I want to make a tool to generate ingame menus).
I’ve created a class that derivates from UWidgetBlueprintFactory but when I try to compile i get LNK2019 errors.
i’ve implemented all functions from UWidgetBlueprintFactory, added the UMGEditor module to public dependecies and tried to use the full path for the WidgetBlueprintFactory.h include.
Don’t know what I’m missing or doing wrong.
Can someone help me please ?