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Problem with UVs on BSP objects in version 4.7 preview...

Hi there,

I noticed today that there is some strange behavior with the UVs when working with BSP objects in the 4.7 preview version.

Reproduction steps:

  • Create a BSP box
  • Add a material to it
  • Rotate the box
  • Duplicate the box (alt-drag)
  • Select the original box and modify the UVs (scale, pan)
  • Select the duplicate and move it in the scene

Moving the duplicate causes the UVs on the original BSP box to pan and scale for some reason.

Hi Hejden,

Can you make this a post on the answerhub at http://answers.unrealengine.com under the bug reports section so we can better assist you? Thank you!