Problem with using C++ library in code

With compiler it says successful build

None of tips above did solve the issue. Even with dependency DLLs it does not want to work :frowning:

UE’s Log:

Log file open, 08/29/25 11:32:19LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)LogWindows: File ‘aqProf.dll’ does not existLogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)LogWindows: File ‘VtuneApi.dll’ does not existLogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)LogWindows: File ‘VtuneApi32e.dll’ does not existLogWindows: Started CrashReportClient (pid=16724)LogWindows: Custom abort handler registered for crash reporting.LogInit: Display: Running engine for game: practice_2025LogCore: UTS: Unreal Trace Server launched successfullyLogTrace: Initializing trace…LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’LogTrace: Display: Control listening on port 1985LogTrace: Finished trace initialization.LogCsvProfiler: Display: Metadata set : platform=“Windows”LogCsvProfiler: Display: Metadata set : config=“Development”LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.6-CL-44394996”LogCsvProfiler: Display: Metadata set : engineversion=“5.6.1-44394996+++UE5+Release-5.6”LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.5131] "LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 5800H with Radeon Graphics”LogCsvProfiler: Display: Metadata set : pgoenabled=“0”LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”LogCsvProfiler: Display: Metadata set : ltoenabled=“0”LogCsvProfiler: Display: Metadata set : asan=“0”LogCsvProfiler: Display: Metadata set : commandline=”" P:\code\practice_2025\practice_2025.uproject -skipcompile""LogCsvProfiler: Display: Metadata set : loginid=“09793fdf438ede127d35b2b6cea94863”LogCsvProfiler: Display: Metadata set : llm=“0”LogStats: Stats thread started at 1.315092LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ‘’LogInit: Session CrashGUID >====================================================Session CrashGUID >   UECC-Windows-07E0166D499C539E40C1EE95C175E2A4Session CrashGUID >====================================================LogConfig: No local boot hotfix file found at: [../../../../code/practice_2025/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]LogAudio: Display: Pre-Initializing Audio Device Manager…LogAudio: Display: AudioInfo: ‘OPUS’ RegisteredLogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.LogAudio: Display: AudioInfo: ‘OGG’ RegisteredLogAudio: Display: AudioInfo: ‘ADPCM’ RegisteredLogAudio: Display: AudioInfo: ‘PCM’ RegisteredLogAudio: Display: AudioInfo: ‘BINKA’ RegisteredLogAudio: Display: AudioInfo: ‘RADA’ RegisteredLogAudio: Display: Audio Device Manager Pre-InitializedLogPluginManager: Looking for build plugins target receiptLogPluginManager: Found matching target receipt: ../../../../code/practice_2025/Binaries/Win64/practice_2025Editor.targetLogPluginManager: Looking for enabled plugins target receiptLogPluginManager: Found matching target receipt: ../../../../code/practice_2025/Binaries/Win64/practice_2025Editor.targetLogAssetRegistry: Display: Asset registry cache read as 66.6 MiB from ../../../../code/practice_2025/Intermediate/CachedAssetRegistry_0.bin.LogConfig: Display: Loading IOS ini files took 0.32 secondsLogConfig: Display: Loading VulkanPC ini files took 0.32 secondsLogConfig: Display: Loading Android ini files took 0.33 secondsLogConfig: Display: Loading Mac ini files took 0.33 secondsLogPluginManager: Mounting Engine plugin BridgeLogPluginManager: Mounting Engine plugin ChaosClothLogPluginManager: Mounting Engine plugin ChaosInsightsLogPluginManager: Mounting Engine plugin ChaosVDLogPluginManager: Mounting Engine plugin CmdLinkServerLogPluginManager: Mounting Engine plugin EnhancedInputLogPluginManager: Mounting Engine plugin FabLogPluginManager: Mounting Engine plugin FastBuildControllerLogPluginManager: Mounting Engine plugin IoStoreInsightsLogPluginManager: Mounting Engine plugin MassInsightsLogPluginManager: Mounting Engine plugin MeshPaintingLogPluginManager: Mounting Engine plugin RenderGraphInsightsLogPluginManager: Mounting Engine plugin TraceUtilitiesLogPluginManager: Mounting Engine plugin UbaControllerLogPluginManager: Mounting Engine plugin WorldMetricsLogPluginManager: Mounting Engine plugin XGEControllerLogPluginManager: Mounting Engine plugin EngineCamerasLogPluginManager: Mounting Engine plugin GameplayCamerasLogPluginManager: Mounting Engine plugin CameraShakePreviewerLogConfig: Display: Loading Unix ini files took 0.37 secondsLogConfig: Display: Loading Windows ini files took 0.37 secondsLogPluginManager: Mounting Engine plugin AnimationSharingLogPluginManager: Mounting Engine plugin LauncherChunkInstallerLogPluginManager: Mounting Engine plugin CLionSourceCodeAccessLogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccessLogConfig: Display: Loading VisionOS ini files took 0.38 secondsLogPluginManager: Mounting Engine plugin DumpGPUServicesLogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccessLogPluginManager: Mounting Engine plugin N10XSourceCodeAccessLogConfig: Display: Loading TVOS ini files took 0.38 secondsLogPluginManager: Mounting Engine plugin GitSourceControlLogPluginManager: Mounting Engine plugin NamingTokensLogPluginManager: Mounting Engine plugin NullSourceCodeAccessLogPluginManager: Mounting Engine plugin PerforceSourceControlLogPluginManager: Mounting Engine plugin PlasticSourceControlLogPluginManager: Mounting Engine plugin PixWinPluginLogPluginManager: Mounting Engine plugin PluginUtilsLogPluginManager: Mounting Engine plugin ProjectLauncherLogPluginManager: Mounting Engine plugin RenderDocPluginLogPluginManager: Mounting Engine plugin PropertyAccessNodeLogPluginManager: Mounting Engine plugin RiderSourceCodeAccessLogPluginManager: Mounting Engine plugin SubversionSourceControlLogPluginManager: Mounting Engine plugin TextureFormatOodleLogPluginManager: Mounting Engine plugin UObjectPluginLogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccessLogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccessLogPluginManager: Mounting Engine plugin XCodeSourceCodeAccessLogPluginManager: Mounting Engine plugin DatasmithContentLogPluginManager: Mounting Engine plugin GLTFExporterLogConfig: Display: Loading Linux ini files took 0.40 secondsLogPluginManager: Mounting Engine plugin VariantManagerContentLogPluginManager: Mounting Engine plugin VariantManagerLogPluginManager: Mounting Engine plugin TcpMessagingLogPluginManager: Mounting Engine plugin UdpMessagingLogPluginManager: Mounting Engine plugin NiagaraLogPluginManager: Mounting Engine plugin CascadeLogPluginManager: Mounting Engine plugin NiagaraSimCachingLogPluginManager: Mounting Engine plugin AdvancedRenamerLogPluginManager: Mounting Engine plugin AutomationUtilsLogPluginManager: Mounting Engine plugin BackChannelLogPluginManager: Mounting Engine plugin ChaosCachingLogPluginManager: Mounting Engine plugin ChaosEditorLogPluginManager: Mounting Engine plugin ChaosNiagaraLogPluginManager: Mounting Engine plugin ChaosSolverPluginLogPluginManager: Mounting Engine plugin ChaosUserDataPTLogPluginManager: Mounting Engine plugin CharacterAILogPluginManager: Mounting Engine plugin DataflowLogPluginManager: Mounting Engine plugin EditorDataStorageLogPluginManager: Mounting Engine plugin EditorDataStorageFeaturesLogPluginManager: Mounting Engine plugin EditorPerformanceLogPluginManager: Mounting Engine plugin EditorTelemetryLogPluginManager: Mounting Engine plugin FractureLogPluginManager: Mounting Engine plugin FullBodyIKLogPluginManager: Mounting Engine plugin GeometryCollectionPluginLogPluginManager: Mounting Engine plugin GeometryDataflowLogPluginManager: Mounting Engine plugin GeometryFlowLogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridgeLogPluginManager: Mounting Engine plugin LocalizableMessageLogPluginManager: Mounting Engine plugin LowLevelNetTraceLogPluginManager: Mounting Engine plugin MeshModelingToolsetExpLogPluginManager: Mounting Engine plugin NFORDenoiseLogPluginManager: Mounting Engine plugin PlanarCutLogPluginManager: Mounting Engine plugin PlatformCryptoLogPluginManager: Mounting Engine plugin PythonScriptPluginLogPluginManager: Mounting Engine plugin RuntimeTelemetryLogPluginManager: Mounting Engine plugin SequenceNavigatorLogPluginManager: Mounting Engine plugin SkeletalReductionLogPluginManager: Mounting Engine plugin ToolPresetsLogPluginManager: Mounting Engine plugin AndroidMediaLogPluginManager: Mounting Engine plugin AvfMediaLogPluginManager: Mounting Engine plugin ImgMediaLogPluginManager: Mounting Engine plugin MediaCompositingLogPluginManager: Mounting Engine plugin MediaPlateLogPluginManager: Mounting Engine plugin MediaPlayerEditorLogPluginManager: Mounting Engine plugin WebMMediaLogPluginManager: Mounting Engine plugin WmfMediaLogPluginManager: Mounting Engine plugin ActorSequenceLogPluginManager: Mounting Engine plugin LevelSequenceEditorLogPluginManager: Mounting Engine plugin SequencerScriptingLogPluginManager: Mounting Engine plugin TemplateSequenceLogPluginManager: Mounting Engine plugin AlembicImporterLogPluginManager: Mounting Engine plugin NNEDenoiserLogPluginManager: Mounting Engine plugin NNERuntimeORTLogPluginManager: Mounting Engine plugin InterchangeTestsLogPluginManager: Mounting Engine plugin CameraCalibrationCoreLogPluginManager: Mounting Engine plugin TakesLogPluginManager: Mounting Engine plugin EOSSharedLogPluginManager: Mounting Engine plugin OnlineBaseLogPluginManager: Mounting Engine plugin OnlineServicesLogPluginManager: Mounting Engine plugin OnlineSubsystemLogPluginManager: Mounting Engine plugin ActorLayerUtilitiesLogPluginManager: Mounting Engine plugin OnlineSubsystemNullLogPluginManager: Mounting Engine plugin AndroidFileServerLogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelectorLogPluginManager: Mounting Engine plugin OnlineSubsystemUtilsLogPluginManager: Mounting Engine plugin AndroidMoviePlayerLogPluginManager: Mounting Engine plugin AndroidPermissionLogPluginManager: Mounting Engine plugin AppleImageUtilsLogPluginManager: Mounting Engine plugin AppleMoviePlayerLogPluginManager: Mounting Engine plugin ArchVisCharacterLogPluginManager: Mounting Engine plugin AudioCaptureLogPluginManager: Mounting Engine plugin AssetTagsLogPluginManager: Mounting Engine plugin AudioSynesthesiaLogPluginManager: Mounting Engine plugin CableComponentLogPluginManager: Mounting Engine plugin AudioWidgetsLogPluginManager: Mounting Engine plugin ChunkDownloaderLogPluginManager: Mounting Engine plugin ComputeFrameworkLogPluginManager: Mounting Engine plugin CustomMeshComponentLogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelectorLogPluginManager: Mounting Engine plugin GeometryCacheLogPluginManager: Mounting Engine plugin GeometryProcessingLogPluginManager: Mounting Engine plugin GoogleCloudMessagingLogPluginManager: Mounting Engine plugin GooglePADLogPluginManager: Mounting Engine plugin HairStrandsLogPluginManager: Mounting Engine plugin InputDebuggingLogPluginManager: Mounting Engine plugin IOSDeviceProfileSelectorLogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelectorLogPluginManager: Mounting Engine plugin LocationServicesBPLibraryLogPluginManager: Mounting Engine plugin MeshModelingToolsetLogPluginManager: Mounting Engine plugin MetasoundLogPluginManager: Mounting Engine plugin MobilePatchingUtilsLogPluginManager: Mounting Engine plugin MsQuicLogPluginManager: Mounting Engine plugin ProceduralMeshComponentLogPluginManager: Mounting Engine plugin PropertyBindingUtilsLogPluginManager: Mounting Engine plugin ResonanceAudioLogPluginManager: Mounting Engine plugin RigVMLogPluginManager: Mounting Engine plugin PropertyAccessEditorLogPluginManager: Mounting Engine plugin SignificanceManagerLogPluginManager: Mounting Engine plugin SoundFieldsLogPluginManager: Mounting Engine plugin StateTreeLogPluginManager: Mounting Engine plugin SynthesisLogPluginManager: Mounting Engine plugin WaveTableLogPluginManager: Mounting Engine plugin Paper2DLogPluginManager: Mounting Engine plugin AISupportLogPluginManager: Mounting Engine plugin EnvironmentQueryEditorLogPluginManager: Mounting Engine plugin WebMMoviePlayerLogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelectorLogPluginManager: Mounting Engine plugin ACLPluginLogPluginManager: Mounting Engine plugin WindowsMoviePlayerLogPluginManager: Mounting Engine plugin AnimationDataLogPluginManager: Mounting Engine plugin AnimationModifierLibraryLogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysisLogPluginManager: Mounting Engine plugin ControlRigLogPluginManager: Mounting Engine plugin ControlRigModulesLogPluginManager: Mounting Engine plugin ControlRigSplineLogPluginManager: Mounting Engine plugin DeformerGraphLogPluginManager: Mounting Engine plugin GameplayInsightsLogPluginManager: Mounting Engine plugin OodleNetworkLogPluginManager: Mounting Engine plugin AssetManagerEditorLogPluginManager: Mounting Engine plugin IKRigLogPluginManager: Mounting Engine plugin TweeningUtilsLogPluginManager: Mounting Engine plugin RigLogicLogPluginManager: Mounting Engine plugin SkeletalMeshModelingToolsLogPluginManager: Mounting Engine plugin BlueprintHeaderViewLogPluginManager: Mounting Engine plugin ChangelistReviewLogPluginManager: Mounting Engine plugin CryptoKeysLogPluginManager: Mounting Engine plugin ColorGradingLogPluginManager: Mounting Engine plugin EditorScriptingUtilitiesLogPluginManager: Mounting Engine plugin DataValidationLogPluginManager: Mounting Engine plugin FacialAnimationLogPluginManager: Mounting Engine plugin CurveEditorToolsLogPluginManager: Mounting Engine plugin EditorDebugToolsLogPluginManager: Mounting Engine plugin EngineAssetDefinitionsLogPluginManager: Mounting Engine plugin GameplayTagsEditorLogPluginManager: Mounting Engine plugin GeometryModeLogPluginManager: Mounting Engine plugin MacGraphicsSwitchingLogPluginManager: Mounting Engine plugin MobileLauncherProfileWizardLogPluginManager: Mounting Engine plugin MeshLODToolsetLogPluginManager: Mounting Engine plugin MaterialAnalyzerLogPluginManager: Mounting Engine plugin ModelingToolsEditorModeLogPluginManager: Mounting Engine plugin PluginBrowserLogPluginManager: Mounting Engine plugin ProxyLODPluginLogPluginManager: Mounting Engine plugin InterchangeAssetsLogPluginManager: Mounting Engine plugin InterchangeEditorLogPluginManager: Mounting Engine plugin InterchangeLogPluginManager: Mounting Engine plugin SequencerAnimToolsLogPluginManager: Mounting Engine plugin SpeedTreeImporterLogPluginManager: Mounting Engine plugin UVEditorLogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilitiesLogPluginManager: Mounting Engine plugin UMGWidgetPreviewLogPluginManager: Mounting Engine plugin StylusInputLogPluginManager: Mounting Engine plugin MetaHumanSDKLogPluginManager: Mounting Engine plugin OnlineSubsystemIOSLogPluginManager: Mounting Engine plugin RiderLinkLogPluginManager: Mounting Engine plugin BaseCharacterFXEditorLogPluginManager: Mounting Engine plugin CompositeCoreLogPluginManager: Mounting Engine plugin PortableObjectFileDataSourceLogPluginManager: Mounting Engine plugin ObjectMixerLogPluginManager: Mounting Engine plugin LightMixerLogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlayLogPluginManager: Mounting Engine plugin XInputDeviceLogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSourceLogPluginManager: Mounting Engine plugin ContentBrowserFileDataSourceLogPluginManager: Mounting Engine plugin ContentBrowserClassDataSourceSourceControl: Revision control is disabledSourceControl: Revision control is disabledSourceControl: Revision control is disabledLogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)LogWindows: File ‘WinPixGpuCapturer.dll’ does not existPixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.LogStudioTelemetry: Started StudioTelemetry SessionLogNFORDenoise: NFORDenoise function starting upLogEOSShared: Loaded “P:/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll”LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641LogInit: Using libcurl 8.12.1LogInit:  - built for WindowsLogInit:  - supports SSL with OpenSSL/1.1.1tLogInit:  - supports HTTP deflate (compression) using libz 1.3LogInit:  - other features:LogInit:      CURL_VERSION_SSLLogInit:      CURL_VERSION_LIBZLogInit:      CURL_VERSION_IPV6LogInit:      CURL_VERSION_ASYNCHDNSLogInit:      CURL_VERSION_LARGEFILELogInit:      CURL_VERSION_TLSAUTH_SRPLogInit:      CURL_VERSION_HTTP2LogInit:  CurlRequestOptions (configurable via config and command line):LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificateLogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxyLogInit:  - bDontReuseConnections = false  - Libcurl will reuse connectionsLogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a hostLogInit:  - LocalHostAddr = DefaultLogInit:  - BufferSize = 65536LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThreadLogInit: Creating http thread with maximum 256 concurrent requestsLogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467LogOnline: OSS: Created online subsystem instance for: NULLLogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]LogInit: ExecutableName: UnrealEditor.exeLogInit: Build: ++UE5+Release-5.6-CL-44394996LogInit: Platform=WindowsEditorLogInit: MachineId=09793fdf438ede127d35b2b6cea94863LogInit: DeviceId=LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6LogInit: Net CL: 43139311LogInit: OS: Windows 10 (22H2) [10.0.19045.5131] (), CPU: AMD Ryzen 7 5800H with Radeon Graphics         , GPU: AMD Radeon™ GraphicsLogInit: Compiled (64-bit): Jul 28 2025 20:53:34LogInit: Architecture: x64LogInit: Compiled with Visual C++: 19.38.33130.00LogInit: Build Configuration: DevelopmentLogInit: Branch Name: ++UE5+Release-5.6LogInit: Command Line: -skipcompileLogInit: Base Directory: P:/UE_5.6/Engine/Binaries/Win64/LogInit: Allocator: MimallocLogInit: Installed Engine Build: 1LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: noLogDevObjectVersion: Number of dev versions registered: 37LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56LogDevObjectVersion:   UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2LogDevObjectVersion:   Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1LogDevObjectVersion:   LensFileVersion (8652■■■4-966A-466C-9FD7-1C6DD61B1ADB): 1LogDevObjectVersion:   Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.LogInit: Object subsystem initializedLogConfig: Set CVar [[con.DebugEarlyDefault:1]]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable createdLogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable createdLogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable createdLogConfig: Set CVar [[r.setres:1280x720]]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable createdLogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable createdLogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable createdLogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable createdLogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable createdLogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.VSync:0]][2025.08.29-06.32.21:233][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine][2025.08.29-06.32.21:233][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created[2025.08.29-06.32.21:233][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created[2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]][2025.08.29-06.32.21:233][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created[2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.RayTracing:1]][2025.08.29-06.32.21:233][  0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]][2025.08.29-06.32.21:234][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine][2025.08.29-06.32.21:234][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]][2025.08.29-06.32.21:234][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]][2025.08.29-06.32.21:234][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]][2025.08.29-06.32.21:234][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]][2025.08.29-06.32.21:234][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine][2025.08.29-06.32.21:234][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine][2025.08.29-06.32.21:234][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created[2025.08.29-06.32.21:234][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created[2025.08.29-06.32.21:235][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created[2025.08.29-06.32.21:240][  0]LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1920”[2025.08.29-06.32.21:240][  0]LogCsvProfiler: Display: Metadata set : systemresolution.resy=“1080”[2025.08.29-06.32.21:240][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]][2025.08.29-06.32.21:241][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.ShadowQuality:5]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.VolumetricFog:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]][2025.08.29-06.32.21:241][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.AOQuality:2]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]][2025.08.29-06.32.21:241][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.SSR.Quality:3]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]][2025.08.29-06.32.21:241][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.BloomQuality:5]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]][2025.08.29-06.32.21:241][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]][2025.08.29-06.32.21:241][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]][2025.08.29-06.32.21:242][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.RefractionQuality:2]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.DetailMode:3]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SSS.Scale:1]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SSS.Quality:1]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]][2025.08.29-06.32.21:242][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]][2025.08.29-06.32.21:242][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]][2025.08.29-06.32.21:242][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]][2025.08.29-06.32.21:242][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability][2025.08.29-06.32.21:246][  0]LogRHI: Using Default RHI: D3D12[2025.08.29-06.32.21:246][  0]LogRHI: Using Highest Feature Level of D3D12: SM6[2025.08.29-06.32.21:246][  0]LogRHI: Loading RHI module D3D12RHI[2025.08.29-06.32.21:259][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).[2025.08.29-06.32.21:259][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.[2025.08.29-06.32.21:542][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Laptop GPU (VendorId: 10de, DeviceId: 2520, SubSysId: 88ee103c, Revision: 00a1[2025.08.29-06.32.21:542][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported[2025.08.29-06.32.21:542][  0]LogD3D12RHI:   Adapter has 5996MB of dedicated video memory, 0MB of dedicated system memory, and 7858MB of shared system memory, 1 output[s], UMA:false[2025.08.29-06.32.21:542][  0]LogD3D12RHI:   Driver Version: 581.15 (internal:32.0.15.8115, unified:581.15)[2025.08.29-06.32.21:542][  0]LogD3D12RHI:      Driver Date: 8-21-2025[2025.08.29-06.32.21:637][  0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon™ Graphics (VendorId: 1002, DeviceId: 1638, SubSysId: 88ee103c, Revision: 00c5[2025.08.29-06.32.21:637][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported[2025.08.29-06.32.21:637][  0]LogD3D12RHI:   Adapter has 496MB of dedicated video memory, 0MB of dedicated system memory, and 7858MB of shared system memory, 1 output[s], UMA:true[2025.08.29-06.32.21:637][  0]LogD3D12RHI:   Driver Version: Adrenalin 21.40.26 (internal:30.0.14026.1, unified:30.0.14026.1)[2025.08.29-06.32.21:637][  0]LogD3D12RHI:      Driver Date: 1-11-2022[2025.08.29-06.32.21:660][  0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000[2025.08.29-06.32.21:660][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported[2025.08.29-06.32.21:660][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 7858MB of shared system memory, 0 output[s], UMA:true[2025.08.29-06.32.21:741][  0]LogD3D12RHI: Found D3D12 adapter 3: AMD Radeon™ Graphics (VendorId: 1002, DeviceId: 1638, SubSysId: 88ee103c, Revision: 00c5[2025.08.29-06.32.21:741][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported[2025.08.29-06.32.21:741][  0]LogD3D12RHI:   Adapter has 496MB of dedicated video memory, 0MB of dedicated system memory, and 7858MB of shared system memory, 0 output[s], UMA:true[2025.08.29-06.32.21:741][  0]LogD3D12RHI:   Driver Version: Adrenalin 21.40.26 (internal:30.0.14026.1, unified:30.0.14026.1)[2025.08.29-06.32.21:741][  0]LogD3D12RHI:      Driver Date: 1-11-2022[2025.08.29-06.32.21:741][  0]LogD3D12RHI: DirectX Agility SDK runtime found.[2025.08.29-06.32.21:741][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0[2025.08.29-06.32.21:741][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.[2025.08.29-06.32.21:741][  0]LogInit: Selected Device Profile: [WindowsEditor][2025.08.29-06.32.21:742][  0]LogHAL: Display: Platform has ~ 16 GB [16479825920 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)[2025.08.29-06.32.21:743][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows][2025.08.29-06.32.21:743][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [][2025.08.29-06.32.21:743][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]][2025.08.29-06.32.21:743][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]][2025.08.29-06.32.21:743][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini][2025.08.29-06.32.21:744][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]][2025.08.29-06.32.21:744][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]][2025.08.29-06.32.21:744][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]][2025.08.29-06.32.21:744][  0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created[2025.08.29-06.32.21:744][  0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created[2025.08.29-06.32.21:744][  0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini][2025.08.29-06.32.21:744][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine][2025.08.29-06.32.21:744][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [P:/code/practice_2025/Saved/Config/WindowsEditor/Editor.ini][2025.08.29-06.32.21:744][  0]LogInit: Computer: DESKTOPTF-26544[2025.08.29-06.32.21:744][  0]LogInit: User: bukov[2025.08.29-06.32.21:744][  0]LogInit: CPU Page size=4096, Cores=8[2025.08.29-06.32.21:744][  0]LogInit: High frequency timer resolution =10.000000 MHz[2025.08.29-06.32.21:744][  0]LogMemory: Process is running as part of a Windows Job with separate resource limits[2025.08.29-06.32.21:744][  0]LogMemory: Memory total: Physical=15.3GB (16GB approx) Virtual=37.3GB[2025.08.29-06.32.21:744][  0]LogMemory: Platform Memory Stats for WindowsEditor[2025.08.29-06.32.21:744][  0]LogMemory: Process Physical Memory: 653.16 MB used, 676.38 MB peak[2025.08.29-06.32.21:744][  0]LogMemory: Process Virtual Memory: 675.10 MB used, 677.63 MB peak[2025.08.29-06.32.21:744][  0]LogMemory: Physical Memory: 13149.16 MB used,  2567.22 MB free, 15716.39 MB total[2025.08.29-06.32.21:744][  0]LogMemory: Virtual Memory: 23122.54 MB used,  15121.85 MB free, 38244.39 MB total[2025.08.29-06.32.21:744][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”[2025.08.29-06.32.21:748][  0]LogWindows: WindowsPlatformFeatures enabled[2025.08.29-06.32.21:760][  0]LogChaosDD: Chaos Debug Draw Startup[2025.08.29-06.32.21:760][  0]LogInit: Physics initialised using underlying interface: Chaos[2025.08.29-06.32.21:762][  0]LogInit: Using OS detected language (ru-RU).[2025.08.29-06.32.21:762][  0]LogInit: Using OS detected locale (ru-RU).[2025.08.29-06.32.21:784][  0]LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so ‘ru’ will be used for the language.[2025.08.29-06.32.21:785][  0]LogInit: Setting process to per monitor DPI aware[2025.08.29-06.32.22:194][  0]LogWindowsTextInputMethodSystem: Available input methods:[2025.08.29-06.32.22:194][  0]LogWindowsTextInputMethodSystem:   - Русский (Россия) - (Keyboard).[2025.08.29-06.32.22:194][  0]LogWindowsTextInputMethodSystem:   - Английский (США) - (Keyboard).[2025.08.29-06.32.22:194][  0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).[2025.08.29-06.32.22:199][  0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetTouchpadParameters[2025.08.29-06.32.22:203][  0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.[2025.08.29-06.32.22:210][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0[2025.08.29-06.32.22:210][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0[2025.08.29-06.32.22:653][  0]LogRHI: Using Default RHI: D3D12[2025.08.29-06.32.22:653][  0]LogRHI: Using Highest Feature Level of D3D12: SM6[2025.08.29-06.32.22:653][  0]LogRHI: Loading RHI module D3D12RHI[2025.08.29-06.32.22:653][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.[2025.08.29-06.32.22:653][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.[2025.08.29-06.32.22:653][  0]LogD3D12RHI: Integrated GPU (iGPU): false[2025.08.29-06.32.22:653][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6[2025.08.29-06.32.22:654][  0]LogWindows: Attached monitors:[2025.08.29-06.32.22:654][  0]LogWindows:     resolution: 1920x1080, work area: (-1920, 0) → (0, 1080), device: ‘\.\DISPLAY1’[2025.08.29-06.32.22:654][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) → (1920, 1080), device: ‘\.\DISPLAY6’ [PRIMARY][2025.08.29-06.32.22:654][  0]LogWindows: Found 2 attached monitors.[2025.08.29-06.32.22:654][  0]LogWindows: Gathering driver information using Windows Setup API[2025.08.29-06.32.22:654][  0]LogRHI: RHI Adapter Info:[2025.08.29-06.32.22:654][  0]LogRHI:             Name: NVIDIA GeForce RTX 3060 Laptop GPU[2025.08.29-06.32.22:654][  0]LogRHI:   Driver Version: 581.15 (internal:32.0.15.8115, unified:581.15)[2025.08.29-06.32.22:654][  0]LogRHI:      Driver Date: 8-21-2025[2025.08.29-06.32.22:655][  0]LogD3D12RHI:     GPU DeviceId: 0x2520 (for the marketing name, search the web for “GPU Device Id”)[2025.08.29-06.32.22:655][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off[2025.08.29-06.32.22:846][  0]LogNvidiaAftermath: Aftermath initialized[2025.08.29-06.32.22:847][  0]LogD3D12RHI: Emitting draw events for PIX profiling.[2025.08.29-06.32.22:909][  0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:[2025.08.29-06.32.22:909][  0]LogNvidiaAftermath:  - Feature: EnableResourceTracking[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device1 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device2 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device3 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device4 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device5 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device6 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device7 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device8 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device9 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device10 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device11 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: ID3D12Device12 is supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Bindless resources are supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Raster order views are supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).[2025.08.29-06.32.22:909][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported[2025.08.29-06.32.22:909][  0]LogD3D12RHI: Work Graphs are supported[2025.08.29-06.32.23:001][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001ABE00D22C0)[2025.08.29-06.32.23:001][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001ABE00D2580)[2025.08.29-06.32.23:002][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001ABE00D2840)[2025.08.29-06.32.23:002][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0[2025.08.29-06.32.23:002][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0[2025.08.29-06.32.23:778][  0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported![2025.08.29-06.32.23:778][  0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.[2025.08.29-06.32.23:778][  0]LogRHI: Texture pool is 3293 MB (70% of 4705 MB)[2025.08.29-06.32.23:778][  0]LogD3D12RHI: Async texture creation enabled[2025.08.29-06.32.23:778][  0]LogD3D12RHI: RHI has support for 64 bit atomics[2025.08.29-06.32.23:804][  0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading[2025.08.29-06.32.23:813][  0]LogCsvProfiler: Display: Metadata set : verbatimrhiname=“D3D12”[2025.08.29-06.32.23:813][  0]LogCsvProfiler: Display: Metadata set : rhiname=“D3D12”[2025.08.29-06.32.23:813][  0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel=“SM6”[2025.08.29-06.32.23:813][  0]LogCsvProfiler: Display: Metadata set : shaderplatform=“PCD3D_SM6”[2025.08.29-06.32.23:813][  0]LogInit: Initializing FReadOnlyCVARCache[2025.08.29-06.32.23:826][  0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“P:/code/practice_2025/practice_2025.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“P:/code/practice_2025/Intermediate/TurnkeyReport_0.log” -log=“P:/code/practice_2025/Intermediate/TurnkeyLog_0.log” -project=“P:/code/practice_2025/practice_2025.uproject”  -platform=all’[2025.08.29-06.32.23:826][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““P:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat”  -ScriptsForProject=“P:/code/practice_2025/practice_2025.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“P:/code/practice_2025/Intermediate/TurnkeyReport_0.log” -log=“P:/code/practice_2025/Intermediate/TurnkeyLog_0.log” -project=“P:/code/practice_2025/practice_2025.uproject”  -platform=all” ][2025.08.29-06.32.23:853][  0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded[2025.08.29-06.32.23:853][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC[2025.08.29-06.32.23:853][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT[2025.08.29-06.32.23:853][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2[2025.08.29-06.32.23:853][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp[2025.08.29-06.32.23:853][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed[2025.08.29-06.32.23:853][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13[2025.08.29-06.32.23:853][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll[2025.08.29-06.32.23:856][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll[2025.08.29-06.32.23:858][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’[2025.08.29-06.32.23:937][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’[2025.08.29-06.32.23:992][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’[2025.08.29-06.32.23:992][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’[2025.08.29-06.32.24:046][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’[2025.08.29-06.32.24:046][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’[2025.08.29-06.32.24:046][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’[2025.08.29-06.32.24:046][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’[2025.08.29-06.32.24:099][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’[2025.08.29-06.32.24:099][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’[2025.08.29-06.32.24:099][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’[2025.08.29-06.32.24:099][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’[2025.08.29-06.32.24:149][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’[2025.08.29-06.32.24:149][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’[2025.08.29-06.32.24:202][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’[2025.08.29-06.32.24:202][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’[2025.08.29-06.32.24:202][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’[2025.08.29-06.32.24:202][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’[2025.08.29-06.32.24:202][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor[2025.08.29-06.32.24:340][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_ES3_1_IOS[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_SM5_IOS[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_ES3_1_TVOS[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_SM5_TVOS[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_SM5[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_SM6[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_SIM[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_METAL_ES3_1[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   PCD3D_SM6[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   PCD3D_SM5[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   PCD3D_ES31[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   GLSL_150_ES31[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   VVM_1_0[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_VULKAN_SM5[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_VULKAN_ES31[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID[2025.08.29-06.32.24:408][  0]LogTargetPlatformManager:   SF_VULKAN_SM6[2025.08.29-06.32.24:409][  0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.[2025.08.29-06.32.24:409][  0]LogRendererCore: Ray tracing shaders are enabled.[2025.08.29-06.32.24:412][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB[2025.08.29-06.32.24:412][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../code/practice_2025/DerivedDataCache/DDC.ddp not found, will not use a pak cache.[2025.08.29-06.32.24:412][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.[2025.08.29-06.32.24:412][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../code/practice_2025/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.[2025.08.29-06.32.24:412][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.[2025.08.29-06.32.24:666][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)[2025.08.29-06.32.24:667][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.[2025.08.29-06.32.24:667][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.[2025.08.29-06.32.24:670][  0]LogZenServiceInstance: Found subprocess environment variable UE-ZenSubprocessDataPath=C:/Users/bukov/AppData/Local/UnrealEngine/Common/Zen/Data[2025.08.29-06.32.24:671][  0]LogZenServiceInstance: InTree version at ‘P:/UE_5.6/Engine/Binaries/Win64/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’[2025.08.29-06.32.24:671][  0]LogZenServiceInstance: Installed version at ‘C:/Users/bukov/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’[2025.08.29-06.32.24:673][  0]LogZenServiceInstance: No current process using the data dir found, launching a new instance[2025.08.29-06.32.24:673][  0]LogZenServiceInstance: Display: Launching executable ‘C:/Users/bukov/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/bukov/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/bukov/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\bukov\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 25192  --child-id Zen_25192_Startup’[2025.08.29-06.32.24:795][  0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.[2025.08.29-06.32.24:795][  0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.125 seconds[2025.08.29-06.32.24:797][  0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.[2025.08.29-06.32.24:811][  0]LogDerivedDataCache: C:/Users/bukov/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.[2025.08.29-06.32.24:812][  0]LogDerivedDataCache: Display: C:/Users/bukov/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.15ms. RandomReadSpeed=207.58MBs, RandomWriteSpeed=116.62MBs. Assigned SpeedClass ‘Local’[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/bukov/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’[2025.08.29-06.32.24:813][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.[2025.08.29-06.32.24:817][  0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../code/practice_2025/Intermediate/Shaders/WorkingDirectory/25192/).[2025.08.29-06.32.24:817][  0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/bukov/AppData/Local/Temp/UnrealShaderWorkingDir/13801EDF4309598B44555C8120E0CE7B/’.[2025.08.29-06.32.24:818][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.[2025.08.29-06.32.24:819][  0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled[2025.08.29-06.32.24:819][  0]LogShaderCompilers: Display: Using 8 local workers for shader compilation[2025.08.29-06.32.24:821][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../code/practice_2025/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush[2025.08.29-06.32.24:821][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.[2025.08.29-06.32.25:918][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0[2025.08.29-06.32.27:127][  0]LogSlate: Using FreeType 2.10.0[2025.08.29-06.32.27:129][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1[2025.08.29-06.32.27:142][  0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.[2025.08.29-06.32.27:142][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png][2025.08.29-06.32.27:142][  0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.[2025.08.29-06.32.27:142][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png][2025.08.29-06.32.27:181][  0]LogAssetRegistry: FAssetRegistry took 0.0047 seconds to start up[2025.08.29-06.32.27:187][  0]LogEditorDomain: Display: EditorDomain is Disabled[2025.08.29-06.32.27:238][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../code/practice_2025/Intermediate/CachedAssetRegistry_.bin.[2025.08.29-06.32.27:669][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.[2025.08.29-06.32.27:669][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.[2025.08.29-06.32.27:710][  0]LogDeviceProfileManager: Active device profile: [000001AC26D70F00][000001AC06CBC800 66] WindowsEditor[2025.08.29-06.32.27:710][  0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”[2025.08.29-06.32.27:740][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages[2025.08.29-06.32.27:756][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).[2025.08.29-06.32.27:756][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal[2025.08.29-06.32.27:756][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled[2025.08.29-06.32.27:794][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)[2025.08.29-06.32.27:842][  0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“P:/code/practice_2025/practice_2025.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“P:/code/practice_2025/Intermediate/TurnkeyReport_1.log” -log=“P:/code/practice_2025/Intermediate/TurnkeyLog_1.log” -project=“P:/code/practice_2025/practice_2025.uproject”  -Device=Win64@DESKTOPTF-26544’[2025.08.29-06.32.27:842][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““P:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat”  -ScriptsForProject=“P:/code/practice_2025/practice_2025.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“P:/code/practice_2025/Intermediate/TurnkeyReport_1.log” -log=“P:/code/practice_2025/Intermediate/TurnkeyLog_1.log” -project=“P:/code/practice_2025/practice_2025.uproject”  -Device=Win64@DESKTOPTF-26544” -nocompile -nocompileuat ][2025.08.29-06.32.27:941][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.27:952][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load[2025.08.29-06.32.27:952][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.27:954][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.27:962][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load[2025.08.29-06.32.27:962][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.27:963][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.27:994][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load[2025.08.29-06.32.27:994][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load[2025.08.29-06.32.28:000][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load[2025.08.29-06.32.28:001][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.28:021][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.28:024][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.28:036][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load[2025.08.29-06.32.28:036][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load[2025.08.29-06.32.28:038][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load[2025.08.29-06.32.28:038][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.28:099][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load[2025.08.29-06.32.28:099][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.28:122][  0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load[2025.08.29-06.32.28:122][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.28:141][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load[2025.08.29-06.32.28:141][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.[2025.08.29-06.32.29:179][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction[2025.08.29-06.32.29:179][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction[2025.08.29-06.32.29:179][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging[2025.08.29-06.32.29:179][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available[2025.08.29-06.32.29:180][  0]LogMeshMerging: No distributed automatic mesh merging module available[2025.08.29-06.32.29:899][  0]LogTurnkeySupport: Completed device detection: Code = 0[2025.08.29-06.32.30:888][  0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine][2025.08.29-06.32.31:030][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None[2025.08.29-06.32.31:030][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled[2025.08.29-06.32.31:031][  0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0[2025.08.29-06.32.31:031][  0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1[2025.08.29-06.32.31:259][  0]LogSlate: Border[2025.08.29-06.32.31:259][  0]LogSlate: BreadcrumbButton[2025.08.29-06.32.31:259][  0]LogSlate: Brushes.Title[2025.08.29-06.32.31:259][  0]LogSlate: ColorPicker.ColorThemes[2025.08.29-06.32.31:259][  0]LogSlate: Default[2025.08.29-06.32.31:259][  0]LogSlate: Icons.Save[2025.08.29-06.32.31:259][  0]LogSlate: Icons.Toolbar.Settings[2025.08.29-06.32.31:259][  0]LogSlate: ListView[2025.08.29-06.32.31:259][  0]LogSlate: SoftwareCursor_CardinalCross[2025.08.29-06.32.31:259][  0]LogSlate: SoftwareCursor_Grab[2025.08.29-06.32.31:259][  0]LogSlate: TableView.DarkRow[2025.08.29-06.32.31:259][  0]LogSlate: TableView.Row[2025.08.29-06.32.31:259][  0]LogSlate: TreeView[2025.08.29-06.32.32:283][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…[2025.08.29-06.32.32:294][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 11.261 ms[2025.08.29-06.32.32:525][  0]LogInit: XR: Instanced Stereo Rendering is Disabled[2025.08.29-06.32.32:525][  0]LogInit: XR: MultiViewport is Disabled[2025.08.29-06.32.32:525][  0]LogInit: XR: Mobile Multiview is Disabled[2025.08.29-06.32.32:601][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s[2025.08.29-06.32.33:100][  0]LogTcpMessaging: Initializing TcpMessaging bridge[2025.08.29-06.32.33:136][  0]LogUdpMessaging: Display: Work queue size set to 1024.[2025.08.29-06.32.33:137][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.[2025.08.29-06.32.33:137][  0]LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:55358’.[2025.08.29-06.32.33:142][  0]LogUdpMessaging: Display: Added local interface ‘26.155.238.36’ to multicast group ‘230.0.0.1:6666’[2025.08.29-06.32.33:142][  0]LogUdpMessaging: Display: Added local interface ‘192.168.0.207’ to multicast group ‘230.0.0.1:6666’[2025.08.29-06.32.33:142][  0]LogUdpMessaging: Display: Added local interface ‘192.168.56.1’ to multicast group ‘230.0.0.1:6666’[2025.08.29-06.32.33:144][  0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.[2025.08.29-06.32.33:155][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C229C30845DA4BC98000000000006B00 | Instance: 92EC9C0E421B4FE45152B483C68AA10D (DESKTOPTF-26544-25192).[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: Available graphics and compute adapters:[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)![2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: Available graphics and compute adapters:[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 Laptop GPU (Compute, Graphics)[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: 1: AMD Radeon™ Graphics (Compute, Graphics)[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: No NPU adapter found![2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: MakeRuntimeORTDml:[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   DirectML:  yes[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   RHI D3D12: yes[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   D3D12:     yes[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   NPU:       no[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT: Interface availability:[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   GPU: yes[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   RDG: yes[2025.08.29-06.32.35:040][  0]LogNNERuntimeORT:   NPU: no[2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: Available graphics and compute adapters:[2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)![2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: Available graphics and compute adapters:[2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 Laptop GPU (Compute, Graphics)[2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: 1: AMD Radeon™ Graphics (Compute, Graphics)[2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)[2025.08.29-06.32.35:041][  0]LogNNERuntimeORT: No NPU adapter found![2025.08.29-06.32.35:669][  0]LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’[2025.08.29-06.32.35:671][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces…[2025.08.29-06.32.35:697][  0]LogMetaSound: MetaSound Engine Initialized[2025.08.29-06.32.37:630][  0]LogWindows: Failed to load ‘P:/code/practice_2025/Binaries/Win64/UnrealEditor-practice_2025.dll’ (GetLastError=126)[2025.08.29-06.32.37:630][  0]LogWindows:   Missing import: libvosk.dll[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: ../../../Engine/Binaries/Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: ../../../../code/practice_2025/Binaries/Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\code\practice_2025\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\MeshLODToolset\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\StylusInput\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ProxyLODPlugin\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\FX\Niagara\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Bridge\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MetaHuman\MetaHumanSDK\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\ControlRig\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\HairStrands\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\RigLogic\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\EOSShared\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\RigVM\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\TweeningUtils\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\Dataflow\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\EditorDataStorageFeatures\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\NamingTokens\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\ChaosCloth\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\ChaosInsights\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\ChaosVD\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\CmdLinkServer\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\EnhancedInput\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\DataValidation\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Fab\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Interchange\Runtime\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Interchange\Assets\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\FastBuildController\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\IoStoreInsights\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MassInsights\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MeshPainting\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Interchange\Editor\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\RenderGraphInsights\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\TraceUtilities\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\UbaController\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\WorldMetrics\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\XGEController\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Cameras\EngineCameras\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\VirtualProduction\CameraCalibrationCore\Binaries\Win64[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\StateTree\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\GameplayInsights\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\PropertyBindingUtils\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\PluginUtils\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\ProjectLauncher\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\RenderDocPlugin\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows: 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P:\UE_5.6\Engine\Plugins\Experimental\BackChannel\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\Fracture\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\GeometryDataflow\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\EditorPerformance\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\EditorTelemetry\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\LevelSequenceNavigatorBridge\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\SequenceNavigator\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\LowLevelNetTrace\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\NFORDenoise\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\RuntimeTelemetry\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\AndroidMedia\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\AvfMedia\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\ImgMedia\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\MediaCompositing\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\MediaPlate\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\Compositing\CompositeCore\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\WmfMedia\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\NNE\NNERuntimeORT\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\OnlineBase\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\OnlineServices\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AssetTags\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\CableComponent\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\Metasound\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\WaveTable\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\MsQuic\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\SoundFields\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\Synthesis\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\2D\Paper2D\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\AI\AISupport\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Media\WebMMedia\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\AnimationData\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\IKRig\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Animation\SkeletalMeshModelingTools\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ColorGrading\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\GeometryMode\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\UVEditor\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\UMGWidgetPreview\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64[2025.08.29-06.32.37:631][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Marketplace\Developer\RiderLink\Binaries\Win64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\Localization\PortableObjectFileDataSource\Binaries\Win64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Runtime\Windows\XInputDevice\Binaries\Win64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\UnrealBuildAccelerator\x64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\Android[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\D3D12[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\DML[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\IOS[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\Linux[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\UnrealBuildAccelerator[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\D3D12\x64[2025.08.29-06.32.37:632][  0]LogWindows:   Looked in: P:\UE_5.6\Engine\Binaries\Win64\DML\x64[2025.08.29-06.32.41:113][  0]Message dialog closed, result: Ok, title: Сообщение, text: Не удалось загрузить игровой модуль ‘practice_2025’. Возможно, произошла ошибка операционной системы, неправильно настроен модуль или не включён плагин, входящий в сборку.[2025.08.29-06.32.41:113][  0]LogCore: Engine exit requested (reason: EngineExit() was called)[2025.08.29-06.32.41:119][  0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown[2025.08.29-06.32.41:119][  0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown[2025.08.29-06.32.41:121][  0]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: )…[2025.08.29-06.32.41:121][  0]LogAudio: Display: Audio Device Manager Shutdown[2025.08.29-06.32.41:125][  0]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0[2025.08.29-06.32.41:126][  0]LogExit: Preparing to exit.[2025.08.29-06.32.42:242][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool[2025.08.29-06.32.42:326][  0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled[2025.08.29-06.32.42:566][  0]LogExit: Object subsystem successfully closed.[2025.08.29-06.32.42:648][  0]LogShaderCompilers: Display: Shaders left to compile 0[2025.08.29-06.32.43:347][  0]LogChaosDD: Chaos Debug Draw Shutdown[2025.08.29-06.32.43:409][  0]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success][2025.08.29-06.32.43:417][  0]LogStudioTelemetry: Ended StudioTelemetry Session[2025.08.29-06.32.43:417][  0]LogNFORDenoise: NFORDenoise function shutting down[2025.08.29-06.32.43:419][  0]RenderDocPlugin: plugin has been unloaded.[2025.08.29-06.32.43:423][  0]LogXGEController: Cleaning working directory: C:/Users/bukov/AppData/Local/Temp/UnrealXGEWorkingDir/[2025.08.29-06.32.43:433][  0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0[2025.08.29-06.32.43:433][  0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1[2025.08.29-06.32.43:433][  0]LogPakFile: Destroying PakPlatformFile[2025.08.29-06.32.43:478][  0]LogD3D12RHI: ~FD3D12DynamicRHI[2025.08.29-06.32.43:486][  0]LogExit: Exiting.[2025.08.29-06.32.43:504][  0]Log file closed, 08/29/25 11:32:43

Build log:

CONSOLE: Use build tool: P:\VisualStudio\IDE\MSBuild\Current\Bin\amd64\MSBuild.exe
:   : null
11:32:13 Building P:\UE_5.6\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj
11:32:13 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Build\EpicGames.Build.csproj
11:32:13 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.IoHash\EpicGames.IoHash.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.OIDC\EpicGames.OIDC.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Serialization\EpicGames.Serialization.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.UBA\EpicGames.UBA.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.UHT\EpicGames.UHT.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.MsBuild\EpicGames.MsBuild.csproj
11:32:14 Building P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Oodle\EpicGames.Oodle.csproj
EpicGames.Core -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\net8.0\EpicGames.Core.dll
EpicGames.IoHash -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net8.0\EpicGames.IoHash.dll
EpicGames.MsBuild -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net8.0\EpicGames.MsBuild.dll
EpicGames.Build -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\net8.0\EpicGames.Build.dll
EpicGames.OIDC -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.OIDC\bin\Development\net8.0\EpicGames.OIDC.dll
EpicGames.Oodle -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Oodle\bin\Development\net8.0\EpicGames.Oodle.dll
EpicGames.Serialization -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Serialization\bin\Development\net8.0\EpicGames.Serialization.dll
EpicGames.Horde -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.Horde\bin\Development\net8.0\EpicGames.Horde.dll
EpicGames.UBA -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.UBA\bin\Development\net8.0\EpicGames.UBA.dll
EpicGames.UHT -> P:\UE_5.6\Engine\Source\Programs\Shared\EpicGames.UHT\bin\Development\net8.0\EpicGames.UHT.dll
UnrealBuildTool -> P:\UE_5.6\Engine\Source\Programs\UnrealBuildTool\bin\Development\UnrealBuildTool.dll
11:32:16 Building P:\code\practice_2025\Intermediate\ProjectFiles\practice_2025.vcxproj
P:\UE_5.6\Engine\Build\BatchFiles\Build.bat practice_2025Editor Win64 Development -Project="P:\code\practice_2025\practice_2025.uproject" -WaitMutex -FromMsBuild -architecture=x64
Using bundled DotNet SDK version: 8.0.300 win-x64
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" practice_2025Editor Win64 Development -Project="P:\code\practice_2025\practice_2025.uproject" -WaitMutex -FromMsBuild -architecture=x64
Log file: C:\Users\bukov\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (P:\code\practice_2025).
Target is up to date

Result: Succeeded
Total execution time: 1.10 seconds

The key line is this:

 Failed to load ‘P:/code/practice_2025/Binaries/Win64/UnrealEditor-practice_2025.dll’ (GetLastError=126)[2025.08.29-06.32.37:630][  0]LogWindows:   Missing import: libvosk.dll[2025.08.29-06.32.37:630][  0]LogWindows:   Looked in: ../../../Engine/Binaries/Win64[2025.08.29-06.32.37:630]

and then it lists all the places it looked for it, such as

../../../../code/practice_2025/Binaries/Win64
Looked in: P:\code\practice_2025\Binaries\Win64

Obviously it is not in any of the places Unreal looks

Try putting the dll in P:\code\practice_2025\Binaries\Win64

But fundamentally the location indicated in practice_2025.Build.cs, i.e. 

PublicAdditionalLibraries.Add(Path.Combine(VoskPath, "Lib", "libvosk.lib"));

is not where the dll actually is