Hi to everyone,this is my project in blender i want to export it to ue 4.27 in .usd that takes with it the displacement of the textures.
but this is the result…(behind the .glb to compare it)
how can i fix that?
thanks in advance
Hello there @Brom_DroohZ!
Unreal and Blender tend to have a rocky relation, specially with import/export processes. First approach would be to reset export/import settings in both programs. After that, please follow the methods below:
nothing changes the problem probably is in the texture.
the problem was the face orientation xD
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