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Problem with Unreal Studio and Datasmith

I started a new project to test the beta of Unreal Studio, and so far I’m very impressed. Datasmith is fantastic, but I’ve been having a problem and I’m not sure if I’m doing something wrong or it’s a bug. Whenever I use the reimport feature for the Datasmith file, all the assets are properly updated, but they loose all the materials that I applied to them before reimporting the Datasmith file. I would really appreciate a workaround for this, as it can slow my work significantly. Thanks in advance.

We are working on solving this problem for 4.20. Right now, the only thing you can do is use a blueprint utility to apply materials from a table of some kind