Problem with UMG / Networking 4.5

Actually after thinking about this the execution rate makes sense:
There are 2 characters - both exist on the server and the clients.
The 2 server outputs are for the 2 characters on the server.
Each client then outputs for its own client and the simulated second client - so it actually makes sense.
But this still won’t explain the behaviour with the progress bars (when going with pure logic)
The differences of 1.0 in your results from server to client seem to be a rounding error which is strange since those are in fact already round numbers.