Exactly man, the problem is, that for some reason, the bars are getting overridden with another variable. If I manually change the currenthealth that the player has (by hitting eject and changing the value), the bars don’t reflect it. They dont’ reflect it if I change it by running a function to. They all have the same number being sent to them for the %. And like I said, the breakpoint is hit twice for every time the bar is updated, per player on the server.