I’ve been stuck with a problem for a long time now.
What I have is a UMG menu that has buttons which are needed to be pressed in my game. Also, I have swipes that are used to move player left and right.
The problem is when you swipe and press the UMG button simultaneously, or in close time frames, the game crashes (Talking about while playing on device.) I think this is happening because of two inputs together.
What i’m trying to achieve is to make only one touch input possible at a time, or somehow make the buttons do not detect input. More specifically, when the player goes for a swipe and puts his finger on the device, the buttons do not detect input.
Also, would be great if someone tells how to make both the inputs possible at the same time? so that the game is more responsive.
Anyways, what I have tried but have failed is,
Binding the “is Enabled” in the behavior sub menu of UMG with the touch so that on touch detect the menu gets disabled. Sadly, it still crashes.
Also, I noticed the “is volatile” check box, will it help? Any help would be amazing