I have an issue with 3 widget blueprints that aren’t functioning correctly. The first one, Widget 1, has a button that is configured to make Widget 2 appear when pressed (this action works perfectly). Additionally, Widget 2 has a button to make Widget 3 appear. The problem is that Widget 3 is always active in the display of the other two widgets, and I don’t know how to make it appear only when I press the button. I’ve tried everything, including marking it as excluded from the event begin play, attempting various configurations in each widget’s blueprint, and nothing seems to work. Any help?
In image 1, you can see how Widget 1 activates when pressing play. In image 2, you can see the blueprint of Widget 1 to call Widget 2 when pressing the button. In the third image, you can see the blueprint of Widget 2 to call Widget 3 when pressing the button, and it appears to be correct but doesn’t work. In the fourth image, you can see how Widget 3 is configured in case the initial setup affects it. Those buttons are for changing the sky, unrelated to this issue, and they work fine. Thanks