Hi
I have a problem with creating a Basic IK.
I have a dinosaur model. I made a rig of it in Blender using AutoRigPro. When I export it, I set Primary bone to X and Secondary Bone to -Y.
Here’s what happens in the EU - it twists the bones:
I have set up the UE Primary and Secondary bone in almost every possible way.
What I’m going wrong?
Please help.
Thank you.